Player 1 |
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#character-encoding UTF-8
#player1 Abdul Abdul
#player2 Arie Arie
>Abdul: EORTV 8D VOTER +24 24
>Arie: ABENORT D6 BE.ATRON +76 76
#note Best.
>Abdul: IMO 7G MOI +18 42
>Arie: ADDISVW 9G WADD +30 106
#note Best.
>Abdul: EZ C9 ZE +44 86
>Arie: INNPSVY B10 PINNY +43 149
#note I didn't consider the alternative of PRIVY 11C, which scores 3 fewer points but keeps NNS, a marginal improvement over SV. PINNY sims slightly better.
>Abdul: INU 11D .UIN +8 94
>Arie: CEILSVX E8 .X +28 177
#note I correctly recognized that CEILSV is a really good leave. However, with VEXILS A5 available for 54 this isn't worth playing. I'm pretty sure I didn't know SPET#.
>Abdul: EJLO E3 JOLE +26 120
>Arie: CEEILSV K7 VESICLE +84 261
#note Only bingo.
>Abdul: DEFOU 12H FOU.ED +28 148
>Arie: ?AAEOSY F5 AY +31 292
#note Looks best.
>Abdul: HW 4D H.W +27 175
>Arie: ?AEEORS 14I ROSEAtE +79 371
#note I didn't know SPET, so the best play of A6 sEROSAE wasn't findable for me. I played this in lieur of lower scoring sevens at 14E or 14F, but for 6 points it isn't worth it to set up a triple triple with a 200 point lead. I paid for my foolhardiness.
>Abdul: ?GNPRSS O8 SPRiNG.S +149 324
>Arie: BDFKOTU C2 KUDO +29 400
#note This is pretty weak - DOUBT A11 is the best play, scoring 42.
>Abdul: CEIT 15F CITE +20 344
>Arie: ABFGORT 13G FAG +25 425
#note Couldn't come up with FOG and BOG at B1, which are better.
>Abdul: IQ A11 QI +26 370
>Arie: ABEORTU M5 TABOURE. +65 490
#note Only bingo.
>Abdul: AAIIL N2 AALII +20 390
>Arie: AGHINTT 5E ..THING +22 512
#note This endgame isn't optimal because I'm allowing Abdul to play out with MERL B5. I should block that with THIG# B5 and threaten to go out myself.
>Abdul: ELMR O1 REM +21 411
>Arie: AT 2A TA. +14 526
#note Best out.
>Arie: (L) +2 528
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