Game Details
Player 1
#character-encoding UTF-8
#player1 cesar cesar
#player2 joey joey
>cesar: BBDENNT 8G BEND +14 14
#note equitied badly. I have to exchange and keep DENT! is BNT really that terrible? -3.5 #strategysmall (interestingly, i simmed this in CSW19 accidentally first and it was 6 pts worse!)
>joey: AIN 7G ANI +15 15
>cesar: BEINRST H7 ..B +5 19
#note this is right
>joey: DOO 9E DOO. +14 29
>cesar: EINRRST 7F R... +4 23
#note this is likely wrong. a good player like Joey would be setting up a heavy tile to hit the spot at 10F after my inevitable bingo. i should dump the R there. I considered it but thought he might just be keeping low tiles himself and trying to race me to the bingo, and then OR would be easy for him to bingo to since it has so many hooks, etc. hard choice. i also considered abort for a while. -1.5 #strategysmall
>joey: KOW 10D WOK +39 68
>cesar: EEINRST 11E RETINES +93 116
>joey: EGHINTT 6I TIGHTEN +68 136
>cesar: AAEMQRT O4 QA.AT +72 188
>joey: ?EFIIUV M2 FUgI.IVE +80 216
#note gg
>cesar: AEMRRRZ 2J ZAR. +36 224
#note sigh, hard choice here. 12A MAZER is probably right, but i just hated giving up a ton of points if he has an A. should i not care? hard choice.. but i think i have to play MAZER. ZARF's leave is just so lame. my average score after MAZER is higher, and MAZER also scores more. i regret this play. -2 #strategysmall
>joey: ADSW 10J WADS +45 261
>cesar: ACEMRRT 12A CREAM +31 255
>joey: AEILM A8 MALI.E +30 291
>cesar: IOORTUY B6 YOU +18 273
#note it's a significant mistake here to miss DORMY. YOU there is (a lot?) better; it sets up a new lane and it also gives up fewer points. -2 #strategysmall
>joey: GOX C5 GOX +41 332
#note ugh
>cesar: AFIORTU 3G TUFA +23 296
#note i'm in too much trouble to do D4 FOU, quackle's top choice by far. it is trivial for him to overlap and shut down. i think TUFA makes things slightly more difficult, although it's leave is terrible. i think that turnover is also a thing at this point in the game. i liked my chances better after TUFA. -7 though. what do you think?
>joey: DEEIL 2C ELIDE +12 344
>cesar: ?EINOOR D5 ONO +22 318
#note i should consider 12G ONO as it makes it slightly harder for him to kill the bottom. i didn't think of 1E OORIE at all. i think that's a nice play, but the bag being very consonant heavy might make this more ill-advised than it looks. i should probably play the other ONO.
>joey: AEPRTU 1A UPRATE +37 381
#note geez. it was still overlappable
>cesar: ?EIIJRS 5C ..JI +24 342
#note wrong time for the J. i considered C11 JEER or even JEE
>joey: LSY 13C SLY +29 410
>cesar: ?EIORSV - +0 342
#note gg; i had to challenge. i was pretty sure it was good, but knowing it doesn't compare or have a plural i thought there's a tiny chance it was collins only.
>joey: CEGHLNP 4H PEG +34 444
>cesar: ?EIORSV N1 IS +38 380
>joey: CHLN J10 ..NCH +21 465
>cesar: ?EORV 14J .OVERs +22 402
#note ran out of time, 3A ROVEs / ROVEn (i even saw that spot but what does it matter now)
>cesar: (L) +2 404
Player 2
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