Player 1 |
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#player1 Will Will
#player2 KC KC
>Will: ACHIRTX 8G TIX +20 20
>KC: AEEOZ 7E ZOEAE +31 31
>Will: ?ACHNOR 8A NACHO +53 73
#note Better than all bingos
>KC: DEI 6I DIE +17 48
>Will: ?PRRRSU 5K RURP +16 89
#note Your play: RURP. I chickened out of SPURRER and bizarrely didn't play PURR for 4 more, probably distracted by my deliberations over SPURRER's validity. #knowledgelarge
>KC: EIW E7 ..WIE +34 82
>Will: ?AAGIRS O5 SARAnGI +78 167
#note A8 NIAGARAS is a smidge better defensively because it avoids making the big N-column hotspot, which gets used later...NIAGARAS makes a couple hot spots too but they're tougher to use, especially with the X already played. Still, really splitting hairs, they are basically equivalent plays.
>KC: HM 6F HM +33 115
>Will: ABIOORU 4H BUROO +27 194
>KC: ?BILNTU B8 .BLUTIoN +72 187
>Will: AEEIINS 15A I.ANE +18 212
#note Perhaps I should go for broke for a bingo here with DEXIE or ICE, but INANE seems ok too. Quackle is pretty emphatic that DEXIE is better; I did see it but felt it made the H15 triple so easy to crush. The extra bingo% makes up for it. #strategysmall
>KC: JTU 5D JUT +26 213
>Will: EEIKORS D3 KO.I +30 242
>KC: ALY C6 LA.Y +27 240
>Will: EEEORSV A1 OVERSEE. +86 328
>KC: AFRT F10 FRAT +30 270
>Will: CEEEMOT H1 COM.E +33 361
#note Don't think I saw the safer 3G COMET, but COMBE is ok.
>KC: ANPY N2 NAP.Y +53 323
>Will: EEFGNTV 11D F..VENT +13 374
#note I would play VEG against a lot of people but I felt that KC might not know FRATI or FRATE, making FERVENT incredibly bingo-defensive.
>KC: DEGSW H10 W.DGES +39 362
>Will: ADEGLST 1L GAST +34 408
#note Correct endgame
>KC: DIILNOQ 13A Q.N +24 386
>Will: DEL 14E DEL. +20 428
>Will: (DIILO) +12 440
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