Player 1 |
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#player1 Mark Mark
#player2 Mack Mack
>Mark: AHW 8G HAW +18 18
>Mack: ABEINUY 7F BUY +20 20
#note Didn't like either AYE as BINU is pretty awful and they're both easily overlapped. BUY scores 5 less but gives much less back and keeps a better leave. 7G UNAI, which I missed, looks needlessly risky.
>Mark: III -III +0 18
>Mack: AAEINRS -A +0 20
#note Seemed better than AB - almost any bingo I draw will go down anyway because of the S, and the last thing I need to do is give him ANEROID for 87 when he's probably fishing for like 14 otherwise.
>Mark: I -I +0 18
>Mack: AEIINRS 9H SENARII +71 91
#note Didn't like the other SENARII because of the HAWSE hook.
>Mark: ACDENST N5 DANC.EST +65 83
>Mack: BDLNOTZ K7 BL.ZON +34 125
#note Not positive if my seventh tile was a D or a G. In either case, BLAZON is best by a lot.
>Mark: EM K5 EM...... +42 125
>Mack: ACDGLOT 12H CLA.G +22 147
#note Not a particularly exciting play, but it scores as well as anything and at least restricts Mark's options a good bit. I don't like the sim winner, L11 DOG, since it opens multiple hooks I don't have and ACLT isn't particularly great on this board.
>Mark: AHT 8K .AT.H +38 163
>Mack: DKLNOOT O1 TONDO +27 174
#note Quackle slightly prefers CONK, but I'm good with TONDO. CONK does bingo more - 18% to 7% - but when I don't bingo after CONK I'm scoring very little with DLOT. At least with KL I have good potential to score next turn and I'm also getting two more shots at the blanks and blocking scoring plays at O1, so I stand by TONDO.
>Mark: FIU H12 .UIF +27 190
>Mack: DIKLOWY O12 OWLY +36 210
>Mark: AEIRV L1 AIVER +20 210
>Mack: DEIKOTT 14J KITTE. +40 250
>Mark: IIII -IIII +0 210
>Mack: DIIORST 15H .RIT +15 265
#note A rather odd play, but nothing else is particularly exciting. My idea with FRIT was to open nothing and keep DOZE for next turn with an E draw. N1 ID seemed worse since IORST hardly ever bingos anyway on the resulting board and has less scoring potential. I missed 1H OIDIA, which wins the sim, but that seems way too aggressive with both blanks out. I think I'm good with FRIT here.
>Mark: ADER 6G DREA. +24 234
>Mack: ?ADILOS N1 ADO +18 283
#note Definitely not ALODIA here. Mark's bingo % is already under 1% after ADO.
>Mark: EGNU 1H GENU. +18 252
>Mack: ?EIILNS 2B SpLENII +69 352
>Mark: AEPV - +0 252
#note Challenged
>Mack: EGOQRSU E2 .QUES +28 380
#note Maybe B2 SUQ, but the pool isn't that bingo-friendly anyway so I think taking the extra points is fine. Didn't like SQUEG since the A column scores even more if he hits it.
>Mark: AEPV D5 PAVE +16 268
>Mack: FGIJOPR 1A JO +29 409
#note 9C FRIG is probably better to limit his scoring options a bit, but I was getting very low on time so slapped this down quickly. #findingsmall
>Mark: ?EEMOOX E8 MOXiE +30 298
>Mack: FGIPRR D12 FRIG +30 439
>Mark: EO 13L OE +12 310
>Mark: (PR) +8 318
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