Player 1 |
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#player1 Mack Mack
#player2 Richard Richard
>Mack: ?BEHHOR H7 HOB +16 16
>Richard: EILOSTT 10B TOILETS +70 70
>Mack: ?EHMRRS C6 SHRo.MER +82 98
#note Wasn't sure of SHRIMpER, but SHRoOMER is safer anyway. Correctly decided that HUMORERS* is phony.
>Richard: DEIW 8A WI.ED +30 100
>Mack: AIIILRT B2 LITAI +18 116
#note Maybe I6 LIRI if I was ahead more, but I definitely prefer an open board against Richard even at the expense of giving back possible large plays at A1, so I think this is fine.
>Richard: BUZ 12B Z.BU +30 130
>Mack: AFINORR B12 .ARF +34 150
>Richard: FOO A13 FOO +41 171
>Mack: ?EEINOR I2 pEREION +66 216
#note Quackle prefers I3 hEROINE, which I considered but passed up because of the H4 spot. I guess 5 is a bit too much to sacrifice. #strategysmall
>Richard: AAAAA -AAAAA +0 171
>Mack: AADEGTW A1 WAGED +44 260
>Richard: CKU 4I .UCK +20 191
>Mack: AACDINT H3 ACT +28 288
>Richard: EPRV J7 PERV +28 219
>Mack: ADEEINN K4 .INE +21 309
#note Richard can easily tie the game here anyway with a bingo in any of several spots, so I'm fine with being a little aggressive with the D in hand.
>Richard: ENV 3A ..VEN +18 237
>Mack: ADDELNO 11I LOADED +26 335
#note Now that I have an option that significantly restricts his bingo % while scoring and turning over tiles to end the game faster, I go for it instead of fishing for another bingo myself.
>Richard: IQU E5 QUI. +28 265
>Mack: INNSSUY L9 UN.Y +16 351
#note I like this - it takes out the E and keeps the case Ss for CRUCKS. If Richard bingos on row 13, I should easily be able to outrun, and I'm probably way more likely to bingo there myself.
>Richard: LPX D1 PL.X +32 297
>Mack: AINOSSY F12 SAY +30 381
>Richard: AA G13 AA +11 308
>Mack: GIJNORS 12H JO +19 400
>Richard: AEGMNOT N4 MONTAGE. +66 374
>Mack: EGIINRS 15G SIRING +30 430
#note Best.
>Richard: T 8N .T +6 380
>Richard: (E) +2 382
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