Game Details
Player 1
#player1 Arie Arie
#player2 Chris Chris
>Arie: AAEEIOS -AAEIO +0 0
#note This is fine.
>Chris: BERW 8F BREW +18 18
>Arie: EFINOSS F6 FO. +16 16
#note This is also fine.
>Chris: CINRTTT H4 CITT.RN +12 30
>Arie: EEINNSS 4F NI.ENESS +70 86
#note Thought this was the only bingo - but I also have INCENSES and TENNISES. This is probably best.
>Chris: DHO 5K DOH +27 57
>Arie: ?AEIJRW E5 JEW +36 122
#note This is fine.
>Chris: ADK 6L DAK +28 85
>Arie: ?AAILRV D7 tRAVAIL +75 197
#note Best. No particularly difficult strategic decisions thus far.
>Chris: ILNTU 3C UNTIL +17 102
>Arie: IORRSUX O6 SOX +39 236
#note Don't know what I should do here. I thought I was sacrificing a bit of equity to eliminate the threat from DAKS, which could get Chris back in the game, as opposed to retaining the S with VOX 10D or TUX 6H. However, it might be worthwhile to hang onto the S and play a 6 from O1 with it next turn, which doesn't offer plays into the southeast quadrant. Also, I should prefer SIX to SOX regardless - not sure what harebrained reason I had for liking SOX. Not sure how SIX compares to TUX and VOX but this isn't right.
>Chris: INOV 4A VINO +28 130
>Arie: AEIRRUY A4 .ARIER +27 263
#note This or ERUV - the two plays are very close. ERUV creates a line on row 1 that is hard to deal with long term, so I think I like VARIER. I didn't see ERUV.
>Chris: AFO 2D OAF +33 163
>Arie: ABGPUUY 13C P.AGUY +26 289
#note This didn't work out very well for me but I think it's fine. The alternative is YUP 3I 29, which scores a bit more but will often get hit with a 2J-N play. PLAGUY takes out B9-15 and the floating L and I, which helps.
>Chris: EMZ H12 Z.ME +84 247
>Arie: ABIIMUU 10H .UBIA +13 302
#note I think NUBIA is worth playing. It takes out BREWS plays and the floating N, while creating a floating I and A which will probably only last for one turn. I also retain the M for MONO plays which will score at least 36. Sim concurs - my scoring average goes down after NUBIA rather than exchanging, but not by 13 points.
>Chris: EY N6 .YE +24 271
>Arie: EIIMOOU L8 MI.OU +20 322
#note best.
>Chris: AO 12H .OA +12 283
>Arie: ?EEIORT 14H .ETEORIc +72 394
#note Only bingo.
>Chris: ET 11K T.E +10 293
>Arie: CEGGLLQ N13 Q. +11 405
#note No clue what to do here, and Quackle isn't helpful. I can also play QAT for 1 more point, but QI blocks plays like PEcH. He may have HASTENED/HAPTENES throught the E in ZYME, so a play like CEL or GEL, which blocks that spot, may be worthwhile for spread. This is particularly true after Chris fished. I have two spots for the Q and can't get stuck. I don't think this is right.
>Chris: T I3 T. +3 296
>Arie: CEGGHLL 11C G.CH +20 425
#note Looked for an out in two and couldn't find GLUNCH C1 19 before my time ran out. With optimal play after GLUNCH, I win by 124; after GACH I win by 102 with optimal play.
>Chris: ADDENPS 15D PEND.D +16 312
>Arie: EGLL B8 LEG +12 437
#note LEGIT K7 or LUNGE C2 for one more point. probably 4 suboptimal plays in 14 plays this time.
>Chris: AS J7 AS +12 324
>Chris: (L) +2 326
Player 2
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