Game Details
Player 1
#player1 Matthew Matthew
#player2 Will Will
>Matthew: AAPTW H4 WATAP +28 28
>Will: DGHHISU G7 HUH +30 30
#note Thought about HAUGH for S hook madness but HUH scored enough more to do.
>Matthew: IIII -IIII +0 28
>Will: DEGIOST 5B GODETI.S +70 100
>Matthew: EJO I7 JOE +45 73
>Will: ADINORS J7 INROADS +82 182
>Matthew: AEEEINT D5 .ETAINEE +70 143
>Will: FGILTVY B2 FIG.Y +42 224
>Matthew: ADEIRSU 12H RA.IUSED +76 219
>Will: ELMRTUV A6 MVULE +37 261
>Matthew: AQT C9 QAT +47 266
>Will: AEILRTU M5 URALITE. +60 321
#note F9 URALITE seems kinda crazy with two blanks out. If Matthew has one he'll just play something that doesn't block either lane and have a huge chance of a 9x.
>Matthew: BOTXY L1 BOXTY +45 311
>Will: ?ACNNOR O5 CORNlAN. +80 401
#note Played over CONURBAN because I hoped it would drop Matthew's bingo% more; but actually CONURBAN yields about 1% fewer bingos than CORNLAND because it blocks both the B and the O (and I suppose the F of FIGGY) compared to just the D. #tacticssmall
>Matthew: AKO K3 OAK +45 356
>Will: FGIILOR 1J FI.RIL +33 434
>Matthew: ?BEEINR 2D zEBRINE +73 429
>Will: CEGOOSW A1 COG +26 460
#note CP also picks COG. If Matthew has ZEP he has two big spots to score ~50, so what I need to do is threaten something big myself; I do that by holding the W and drawing into huge TWA plays at N10. If I draw any of DLMNP I get giant WEE?S plays there; if I draw the E Matthew is screwed anyway with no vowels; if I draw the Z I obviously easily win; the only tricky tile is the V but I saw that I would have VOWESS 13E as an out and it would only hit harder after ZAP.
>Matthew: DLMNPVZ 11I Z.P +47 476
#note Correct endgame by both sides throughout
>Will: EEOSW M1 .EO +28 488
>Matthew: DLMNV 11C ..LD +10 486
>Will: ESW N10 WE.S +32 520
>Will: (MNV) +16 536
Player 2
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