Game Details
Player 1
#player1 JJB John J. Bulten
#player2 CL Curtis Lee
>JJB: EEFFGPR 8H EFF +18 18
#note ~2:00 [~23:00]
>CL: AEOV J8 .OVEA +19 19
#note ~1:00 [~24:00]
>JJB: DEGOPRS 11E REPOS.D +40 58
#note ~2:00 [~21:00] Another excellent quadruple. Keeping the S is also available (pedro/foveae 34) and rates 2.5 better.
>CL: CDU F9 CU.D +9 28
#note ~2:00 [~22:00] A suboptimal dump, especially with duce 13 in the same column. It turns out that CL does succeed in rack balance, so every point counts.
>JJB: EEGIOOR H10 G.OIER +24 82
#note ~1:21 [19:39] 4-voweled 6 list.
>CL: GQSU 14E SQU.G +35 63
#note ~1:00 [~21:00]
>JJB: DEIIORX 13G X. +34 116
#note 3:21 [16:18] Pretty equal to oxide/doxie 13a 28 (.7 behind).
>CL: ?CEHIIR 7B ItCHIER +64 127
#note ~1:06 [19:54] If you can find hircine, it's 10 points more. Also the hooks here are BPTW.
>JJB: DEIIKOR 15A REIKI +44 160
#note 1:26 [14:52] JJB escapes the bind but studying row 6 would yield koi 38, with a leave that nets 5.6 better. He considered dirked 12a 30, but this is easily eclipsed.
>CL: EEMNRST B2 ENTER.SM +74 201
#note 1:08 [18:46] This rack also contains efferent 45. CL gambles on modifying enteric, and JJB sees misenter and has not studied the rack recently, so concludes it must be valid. The lead still looks surmountable, but this mistake is made when the hold is released. If challenged, the play is 45.0 behind, if not, it gains 6.
>JJB: AADENOV D2 ADVAN.E +28 188
#note 2:59 [11:53] Turnover is correct this time. JJB considers anoa 22, but he continues to hold it next turn too.
>CL: AEILNOT 6F TOENAIL +70 271
#note 0:42 [18:04] CL misses the power hook: toenail/titchier 96, a gain of 26! But he has drawn the pelican anyway, even if he had correctly played misenter.
>JJB: AAENNOS A1 ANOA +22 210
#note 1:40 [10:13] Easy dump. Time should be saved here.
>CL: OUY C9 YOU +21 292
#note 2:22 [15:42] Confluence of pronouns.
>JJB: EHINOSW 12A WISHE. +43 253
#note 0:46 [9:27] CL compliments this alignment, but JJB could just keep the bingo leave for similar points if he had remembered to check the hook. Wo/witchier 36 rates best, 11.9 ahead.
>CL: ALL 5I ALL +14 306
#note 1:38 [14:04]
>JJB: GIJNOTW 4G JOW +20 273
#note 2:07 [7:20] JJB now wants to cash the J early, and this is actually the best way, paling only behind the still-available wo 36 (8.2 ahead).
>CL: ITZ 7K TIZ +27 333
#note 1:35 [12:29] Probably holding the A and maybe B for a high followup.
>JJB: ?DGINTY 5D .Y +10 283
#note 4:50 [2:30] JJB is in full bingo-search mode and omits many scorers like gyno h1 24 (6.9 higher).
>CL: ABTT 8L BATT +46 379
#note 0:46 [11:43] Sealing a high score.
>JJB: ?DGIMNT H3 M. +4 287
#note 1:46 [0:44] JJB still sees good bingo potential in the bag but can't decide on which dump. Hm/em is 7 more (and only .4 behind the best rank, titchier 12). For some reason JJB opts to open an E line instead of starting with an A or S. As it turns out, in either case he bingos with 6/9 of the draws, so it's not relevant; but he draws a P, which bingos only if he had not played mo.
>CL: BELU 13J LUBE +24 403
#note 2:32 [9:11] CL elects to seal up the scoring hook, empty the bag, and trust that JJB cannot bingo worth enough. Bulla j2 27 is intriguing.
>JJB: ?DGINPT N10 PuNDIT +36 323
#note 1:09 [-0:25] Without a bingo, JJB goes overtime but finds the highest play. He considers calling pandit instead, and CL admits that would have drawn a hold, so it is probably superior. But these plays allow two outs, so after trona 14+4 they net only 18. Blocking plays are susceptible to the high-scoring combo raj g2 16, on f2 13. That indicates pandit is best, though a multiplicity of other setups and outplays exist.
>CL: ANOR G2 RA. +16 419
#note 1:22 [7:49] While this is best for out in two, JJB is going out first and a little overlap work would find trona o8 14+4 or noria 14k 13+4. Raj 16, zag 15+4 nets -3, 21 behind.
>JJB: G M7 ..G +5 328
#note 0:03 [-0:28] Score includes overclocking.
>JJB: (NO) +4 332
#note 0:03 [-0:28] Zero bingos versus three is hard to overcome other than challenging the phony and stopping the momentum cold. Bingo and hook knowledge need improvement. Points improvable based on tiles played: JJB 7, CL 61. Points improvable based on values: JJB 43.2.
Player 2
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