Game Details
Player 1
#player1 ID Iris Deviney
#player2 JJB John J. Bulten
>ID: JKQXZ -JKQXZ +0 0
#note ~0:30 [~24:30] Rack unknown.
>JJB: AADENRS -A +0 0
#note ~0:55 [~24:05] Best play by 5. Great way to start a tournament.
>ID: ALY 8F LAY +12 12
#note ~0:27 [24:03]
>JJB: ADELNRS E2 RELANDS +73 73
#note ~1:23 [22:42] JJB analyzes but finds nothing better. Sim wins and values somewhat agree but also favor slander e8 73 or landers 9g 69 with a slight lead: hooks are good if off the edge.
>ID: EOR 9F ORE +14 26
#note 0:41 [23:22]
>JJB: ??HNQRS 3C Qu.RN +28 101
#note 6:03 [16:39] Time-eating rack has no immediate fireworks, but JJB also sees suq 10h 37 (.5 evaluation difference), and qursh 10d 35 exists (3-overlap with no Q premium), all very close together in ranking. But why burn S and blank together?
>ID: ESY H1 YES +32 58
#note 0:44 [22:38] ID agrees on burning power tiles.
>JJB: ?GHOSSX 10D GOX +53 154
#note 0:36 [16:03] More straightforward, if not more bingo-prone.
>ID: CFIO 11B COIF +31 89
#note 0:53 [21:45]
>JJB: ?DHHPSS 10H SHH +23 177
#note 1:31 [14:32] Always look for the bingo! At least construct its possibility in lexemic pieces. JJB didn't believe it necessary at all, and played the second best, missing padshahs 5d 82 (26.5 diff).
>ID: ILO 11I OIL +16 105
#note 1:53 [19:52]
>JJB: ?ABDEPS 1G B.PAsSED +66 243
#note 2:15 [12:17] Having used enough time, JJB settles cheap, seeing 4 of 8 8s, but missing pedicabs (b7 78) and bedpans (12g 91, 7g 82, etc.). The diff of 25 is almost as bad as totally missing the bingo on the previous turn (26.5)!
>ID: ADEM 12I MEAD +30 135
#note 0:47 [19:05]
>JJB: IKOTUUV L1 .OUK +16 259
#note 4:58 [7:19] JJB may start slow early in the morning, but is committing to play the rest blitz style and ride on his lead. This rack has a clear leader in points and leave, despite low value.
>ID: ABT M3 TAB +20 155
#note 1:03 [18:02] Continuing ladders on the doubles, although bat 7g scores 4 more.
>JJB: AAIRTUV 13K VAU +21 280
#note 1:26 [5:53] JJB also misses row 7 (vau 28) in grabbing his bingo leave. However, it turned out he needed row 7 for the only bingo.
>ID: ITZ N4 TIZ +43 198
#note 0:30 [17:32]
>JJB: AEFINRT 7G FAINTER +83 363
#note 1:12 [4:41] JJB's high lead of the game is here, 165.
>ID: ENTW 8L WENT +44 242
#note 0:59 [16:33] Big rebound.
>JJB: DEIIILU -IIU +0 363
#note 0:48 [3:53] In slash-and-burn mode JJB misses searching for the Q and finding liquid (4.0 diff) and equid. Dui/qi 17 also rates better.
>ID: NW J1 .WN +14 256
#note 1:47 [14:46]
>JJB: ADEILOT I10 ...O +10 373
#note 1:48 [2:05] JJB takes a moment for mnemonics before fishing a single tile since there are 3 great size-8 lanes open and ID will probably now open another. Toad-lie recalls the letter bank etiolated and the consonants of "*sofa never pink". Many plays have close value: oi 4b 13 (5.0 diff) rates highest, while tao o3 18 is safe without blocking lanes, and 3 points behind is oi 6j 10 for the stronger leave.
>ID: EGP H13 PEG +22 278
#note 0:46 [14:00] Again the overlap beats the triple: peg 14j 24.
>JJB: ADEIILT C3 .I +11 384
#note 0:33 [1:32] Id 12c 18 leads by 2.5, aid 6j 19 allows all lines to stay open, ait o6 14 keeps an ok leave.
>ID: JO 14F JO. +26 304
#note 0:23 [13:37]
>JJB: ADEILTT B6 LATTI.ED +65 449
#note 0:18 [1:14]
>ID: AMU A6 AMU +27 331
#note ~0:37 [~13:00]
>JJB: CEEIINO A12 NICE +27 476
#note 0:31 [0:43] Column A appears too valuable to pass up. Nice a12 27, rev 9k 26 to keep balance (not veg 27), oi 6i 10 (not oe 11, or oi elsewhere), gi 5j 10, eew 2h 10+4, will net 15 points to JJB. An out in two is comparable and not feasibly blockable: congii 15e 20, rive a12 30, eeew 2g 16+8, nets 14 overall, 1 behind; over the board, if congii/eeew is found it is hard to perform the calculations to make nice outpoint it.
>ID: EGIRRUV D10 ..VER +18 349
#note ~0:35 [~12:25] 8 behind rev 9k 26, with the rest as before.
>JJB: EIO 2J .O. +7 483
#note 0:28 [0:15] Now JJB does not have time to work out niceties, missing both jo 9 and alien 5. Woo 7, gi 12, alien 5+4, will net 4 more to JJB, while oi 6i 10, gi 10, eew 10+4, still nets 14, 10 ahead.
>ID: GIRU K5 GU. +8 357
#note ~0:19 [12:06] 4 behind gi 6i 12.
>JJB: EI 15H .IE +4 487
#note 0:14 [0:01] 1 behind alien 5, which JJB misses despite running the clock out on purpose.
>JJB: (IR) +4 491
#note While ID relies on old standards for a solid 350-average game, she makes good use of premiums despite lacking bingos. JJB misses the tricky padshahs and bedpans and could've reached 500 with more endgame time. Points improvable based on tiles played: ID 14, JJB 43. Points improvable based on values: JJB 81.5.
Player 2
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