Player 1 |
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#player1 GS Gerry Smith
#player2 JJB John J. Bulten
>GS: LORT 8G ROTL +8 8
#note 0:35 [24:25]
>JJB: AEJNOYY 7F JOY +22 22
#note 2:29 [22:31] 2.5 behind joey 9e/7e 23 on vowels.
>GS: AEO J7 A.OE +6 14
#note 0:46 [23:39]
>JJB: AAEINNY K9 YEAN +21 43
#note 1:51 [20:40] Correct bingo leave.
>GS: BIMR K4 BRIM +20 34
#note 1:07 [22:33] Also good bingo leave.
>JJB: ?AAILNU 9A ALUmINA +62 105
#note 2:34 [18:06] JJB has not yet encountered ulnaria# 3h 73 and misses the hook alumina/abrim# 67. He does not want to allow the risk of pluralizing lunarian 64, but figures he will be ok with a nonuple risk.
>GS: EIPRSTW A8 W.RPIEST +176 210
>GS: EIPRSTW -- -176 34
#note 1:56 [20:37] GS promptly attempts warpiest* 176, knowing it will be immediately challenged. This is of course 82.7 behind wiretaps 101. Second-best: wiretap 48!
>JJB: EEHLRTU A8 E.RTH +36 141
#note 1:09 [16:57] Best ranking is hule# l1 30 (by 6.8), but JJB is not about to allow wiretaps. He eschews he 8a 32 with its stronger leave. His lead of 107 is about to dry up in a few turns.
>GS: EIPRSTW L1 WIPE +34 68
#note 0:53 [19:44] GS makes the best of a lost opportunity.
>JJB: DEEGLQU C8 Q.EUED +32 173
#note 3:01 [13:56] (E)quid in column J rates highest (up to 5.5 diff) but JJB again refuses to allow a strong S hook he doesn't have. He has drawn the first G, but will be stuck without playing it for the rest of the game.
>GS: ?DOPRST 13E DePORTS +71 139
#note 2:07 [17:37] This time GS does draw the massive nonuple: stopword 167. Next is disport m2 84.
>JJB: ACGIKLO 1L .ICK +39 212
#note 3:28 [10:28] Leaders are mostly Collins: kaing#/ko# 45 (10.1 diff), cook 39, wock# 39, and kagool# 39. JJB prefers wick over cook. He correctly constructs kaonic 12h but it creates the classic ot*.
>GS: ESV H12 V.ES +33 172
#note 0:34 [17:03] Probably holding another S.
>JJB: AADGGLO M1 .DOL +26 238
#note 2:32 [7:56] JJB wants column M but commits to an abysmal leave. Agog 26 does the job (13.7 diff), lapdog/abrim# 29 is pretty, and even idola# 28 is fair.
>GS: AEGINOS 15A AGONISE. +80 252
#note 0:24 [16:39] Seizing the lead suddenly, while JJB keeps neck-and-neck.
>JJB: AAGGMNT F12 G.M. +12 250
#note 2:39 [5:17] In another weak play that omits Collins choices, JJB misses gapo#/abrim# 16 (7.2 diff) and tagma#/belt 18. Even tag 14 is better.
>GS: UX L11 XU +31 283
#note 1:22 [15:17]
>JJB: AAAGNTT 8C .AT +17 267
#note 0:50 [4:27] JJB draws all duplicates and settles for the same leave, but it's Quackle's favorite this time.
>GS: IO B12 OI +11 294
#note 1:36 [13:41]
>JJB: AABGNOT D4 BANT.. +14 281
#note 0:23 [4:04] Bant# m12 17 is a better clearer and opener, but JJB's leave choice is way behind. Boat/bota 17 rates 13.8 ahead.
>GS: EIV E3 VIE +20 314
#note 2:18 [11:23] So easily shut down.
>JJB: AADFGOZ C2 DZO +31 312
#note 1:04 [3:00] Z can contribute to a positive leave, as with garda/wiped/idola# 24 (5.9 diff). It also plays higher, with azon 6a 33.
>GS: FU 6B FU. +14 328
#note 1:32 [9:51] Good fish, 3 behind fud e11 17.
>JJB: AAFGHIR O1 .RAI +9 321
#note 2:01 [0:59] The setups here all favor GS's rack, and JJB needs to direct one of his own: ah 5m 11 leads simulations with over 40% wins. Fa(h) l6 are close behind and do the best balance job. It is unclear where krai came from, except for attempting to block GS's bingo, but it rates 21.0 behind fah.
>GS: EEEINRT M9 TEENIER +79 407
#note ~2:21 [~7:30] GS is not to be denied.
>JJB: ACFGHNS 15L A.CH +20 341
#note 0:49 [0:10] JJB has no out in two that defends against lew# 14l and ew 10m. Making best play and allowing the out (fahs 44, lew 12+12) nets 20. The best combo though is frag 36, ew 13, haloes/hi/saxe# 41 (!), la 8+8, net of 48. Arch 30, ew 13, fe/fa 10, larch 10+8, net of 9, has several liabilities, including overclocking if another turn arises.
>GS: LW 10M .W +13 420
#note ~0:20 [~7:10]
>JJB: FGNS G6 F... +7 348
#note ~0:15 [~-0:05] JJB did not expect another turn and plays 3 behind fe/fa.
>GS: L 10I L.. +3 423
#note ~0:22 [6:48] 7 behind larch.
>GS: (GNS) +8 431
#note Despite many oversights, including a nonuple, a satire bingo, and numerous G plays and simple overlaps, the game stays very even until GS develops into a bingo and seizes the win just before the endgame. Points improvable based on tiles played: JJB 56, GS 106. Points improvable based on values: JJB 139.5.
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