Player 1 |
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#player1 Larraine Larraine
#player2 Carl Carl
>Larraine: AAILMN 8D ANIMAL +18 18
#note This was a wild, crazy game.
>Carl: CDGNPWY F7 W.NGY +16 16
#note So far, I've played perfectly (ha ha), but things are about to get painful. I STEE'd this game up, mostly because Larraine rushed me. She must have had 23+ minutes on her clock at the halfway point, although it's hard to tell because it was one of those old analog clocks. She also coffeehoused me relentlessly.
>Larraine: ADEO E11 ODAE +20 38
>Larraine: ADEO -- -20 18
>Carl: ?ACDEPV 11C CAV. +24 40
>Larraine: DIO 9F .ODI +18 36
>Carl: ?ADDEGP D10 P.GED +18 58
#note Wrong: PAWED or DAWED 7D. I should have seen that. (-12)
>Larraine: IIII -IIII +0 36
>Carl: ?ADPQRS -DQ +0 58
#note QAiDS 6B (-10)
>Larraine: EOV E5 OVE. +19 55
>Carl: ?AKPRSU 4C mARKUPS +88 146
>Larraine: AJU - +0 55
>Carl: DEEFGRT C13 FED +27 173
>Larraine: AJU H1 JAU. +39 94
>Carl: AELOORT 10F .OO +13 186
#note LOOK sims best because it restricts the board. (-2)
>Larraine: X 3G X. +34 128
#note LOOK also would have preempted that.
>Carl: AEGLMRT 3B GAL +12 198
#note My "strategy" here was that if Larraine is so hell-bent on slapping down the first friggin word she sees, then she might do so without contemplating that GAL takes an E front hook, if she even knows the hook. Oh Carl, you cheeky bastard. (-5?)
>Larraine: BIORT 5I ORBIT +16 144
>Carl: AAEHIRT M3 HA.TERIA +76 274
#note Hahahahaha! GAL backfired since I saw HATTERIA as soon as she fast-played ORBIT, and slapped it down quickly-- as quote-unquote "revenge"-- without noticing HETAIRA A2. You can always get me to screw up by rushing me. I suck at blitz. (-13)
>Larraine: IILR L10 LIRI +10 154
>Carl: ADINORT N10 DROIT +28 302
>Larraine: BIM 8L B.IM +33 187
>Carl: AENNSTY O13 NAY +22 324
#note Missing YENTAS O10. Wow! (-20)
>Larraine: UZ L3 UZ. +51 238
>Larraine: UZ -- -51 187
>Carl: ENNSTTW 15A WE. +21 345
#note Assuming (correctly) that she'll play ZED down there if I don't block. "Correct" play is A1 STEW (-33?)
>Larraine: EHZ 4L H.ZE +44 231
>Carl: ENNNSTT O1 NEN. +12 357
#note A1 STENT wins the sim. If I'm going to play on column O, TENET or TENET is much beter. (-20)
>Larraine: ?ILRSTU 14B R..ILUTeS +80 311
>Larraine: ?ILRSTU -- -80 231
>Carl: CEFNSTT N2 FE. +46 403
>Larraine: L 11K L. +4 235
>Carl: CNSSTTU 14B T.. +12 415
#note LINCTUS I8. (-8)
>Larraine: I 6M .I +4 239
>Carl: CENSSTU A1 CUES +26 441
#note Larraine said that she'd been trying to use that spot the whole game but never had anything that fit.
>Larraine: ?EERSTU K11 .ET +7 246
>Carl: ENOOQST I1 ON +13 454
#note Not sure if this is wrong. I figured Larraine would play off her tiles one-by-one. I don't really trust Quackle's sequence of VOES, ERUVS... ON, JOb, which does 1 point better than my play. There's probably something even better yet. (-1?)
>Larraine: ?ERSU 14G cURES +10 256
>Larraine: (EOQST) +28 284
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