Player 1 |
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#player1 Cornelia Cornelia
#player2 Carl Carl
>Cornelia: OUY 8F YOU +12 12
>Carl: ?AAELPT 9F APTErAL +76 76
#note Lots of bingos here; this one sims best.
>Cornelia: HOO 10D OOH +31 43
>Carl: AINSTVZ 8K NAZIS +50 126
>Cornelia: AINW 11B WAIN +20 63
>Carl: DEGORTV A7 OVERT +32 158
#note TROVE (-3)
>Cornelia: BY B6 BY +18 81
>Carl: CDEGITV N7 V.G +7 165
#note CALVED L7 or VOICED D9 win the sim, but I'm fine with this play, which makes the board much easier to control. (-6?)
>Cornelia: JNT D9 J..NT +24 105
>Carl: CDEIIRT I5 DIER.TIC +69 234
#note I nearly missed this.
>Cornelia: ADW - +0 105
#note One of the reasons I never play phonies is because I draw a lot of challenges. I just radiate uncertainty, and Cornelia thought I might have been misspelling DIURETIC.
>Carl: CEEHPUX 6H P.X +28 262
#note I couldn't figure out what to do with this rack. PECHED 5D wins the sim, but that leads to easy points on column H. (-5?)
>Cornelia: AW 5I .AW +23 128
>Carl: CEEHLOU 4J LOUCHE +39 301
>Cornelia: EGO O1 OGE. +15 143
>Carl: ?EILMNR 5A MaRLINE +73 374
>Cornelia: F J3 F... +14 157
>Carl: BEEIINT 12G BI.E +9 383
#note I didn't see NEWBIE 9B but no way am I playing that after a one-tile play. (-19?) I did consider BITE 13B, which sims next best, but I think I'm giving up some spread by doing that since Cornelia would have substantially more bingo options at 14E. (-11?) Then you've got plays like BEE, BEET 4B, which is just tanking damage, letting Cornelia have her bingo on rows 11, 12, or 13. Not sure what is correct here, but I suppose it doesn't really matter at this score.
>Cornelia: AEGIMNS 14D SEAMING +79 236
>Carl: EINRSTU 15F RUT +21 404
#note OVERTURES A7. (-9)
>Cornelia: AQT 4E QAT +27 263
>Carl: DEILNOS 11H L.ONISED +72 476
>Cornelia: AEKR O11 .RAKE +33 296
>Carl: ADEIORS B11 .ORE +14 490
#note OVERTIRED (-21)
>Cornelia: DEFU 2M FU. +14 310
>Carl: ADIS H1 AIDS +32 522
>Carl: (DE) +6 528
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