Game Details
Player 1
#player1 sokol sokol
#player2 smylie smylie
>sokol: ?EIRRST H4 TERRItS +64 64
>smylie: AEINOYZ 6F ZO.I +33 33
#note just realized now that ZERO is a bit of an improvement - actually bingo a bit more with AINY, and ZORIL lets him average a couple more per turn while closing the board
>sokol: ABEFLRU 10H .URFABLE +67 131
>smylie: AEHHNTY O8 HY.NA +36 69
#note damn saw ETHYNE but wasn't sure if it was good. saw HEATHEN but liked EHT a lot better than Y cause I want to bingo soon.
>sokol: BDEELST J2 BETEL +31 162
#note I saw BEDEL as I hit my clock, but then felt like BETEL might be better anyway because the D scores twice as many points as the T and I'm likely re-overlapping ZORILS next turn if given the chance. Quackle agrees, but reminds me I'm a lucky bastard
>smylie: EGGHOTU 2J .OUGHT +24 93
#note kinda dumb I didn't do BOUGH M10. I saw it and liked the aggression but was worried about the 6 hooks in the pool, but really this situation calls for such aggression.
>sokol: CDENSTX K1 C.DEX +53 215
#note drawing power
>smylie: EEGGIUV N4 GIGUE +16 109
#note VAGUE is more standard here, but I felt like it let josh close the board really easily, either with VAGUER or more likely with a play on row 13. GIGUE makes the board more open longterm, I think
>sokol: DIINSST L6 DIST.INS +70 285
>smylie: AAEKTTV 13I AVA.T +18 127
#note thought KAVA was phony, god. 7c KAVA is prob fine. I also didn't think of ABOUGHT yet, KATA I1 is at least worth seeing. VAT is also worth considering. neither make a legitimate lane, but it's okay. Q likes VAT i1 but not sure that's best for the 3 bingoes I need to win this game. maybe it is, but it would be nice to have ABOUGHT as an option for opening a new lane later. this is fine given what I saw but a terrible play
>sokol: AELNOOW 12D WOOLEN +22 307
#note keeps the A for ABOUGHT since I have no great plays there, and Jackson might have just missed it. Also I am accelerating the game ;)
>smylie: ?EFKNTU E11 F.UNT +16 143
#note putting two consos at the end of the word so in case he has 7 consonants (which is the only way this can work), he can't block on either row. still not really gonna work often obviously. KEF is probably fine, whatevvv
>sokol: AAAIJNO 15A JOIN. +39 346
#note so happy to keep AAA. I guess I can also do A(T)ONIA :P
>smylie: ?EKOQRY 13C YE.K +33 176
#note YOu(N)KER is 59!
>sokol: AAACDIP 4D CAPI.A..D +56 402
#note awesome!
>smylie: ?ALOQRS G3 Q. +21 197
>sokol: AEIMRVW I2 AW. +34 436
#note so close to MI(C)ROWAVE but unfortunately no real way to set it up as MI(C) will be met with E(MIC) plays
>smylie: ?AELORS 15A .....ERS +45 242
>sokol: AEIMRRV 7C VERA +22 458
#note I missed a lot of stuff here. (Z)IRAM is great, VAI(R) is good. Considered VIREM(I)A but that seemed poor for spread. Though he is perhaps stronger than I imagined him being, which means I should block the T in TERRITS too. This seems fine.
>smylie: ?AELOOP E2 OP. +5 247
>sokol: EIIMNOR 2B INR. +8 466
#note tough endgame. I have to block MELODIA (and EARLDOM which I missed). Didn't see any way to do this and save two outs, but NOM(O)I does it. MORI(O)N is very gutsy and also leaves outs. -10 #endgamelarge
>smylie: ?ADELMO 1C OEDeMA +39 286
>sokol: EIMO C5 MO.IE +11 477
#note another really sloppy game, messed up 4/5 of the beginning turns, which were the only turns that mattered
>sokol: (L) +2 479
Player 2
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