Game Details
Player 1
#player1 Alan_M Alan M
#player2 Carl Carl
>Alan_M: ADGNY 8H GANDY +28 28
>Alan_M: ADGNY -- -28 0
>Carl: AGIMPSS 8G GAMP +18 18
#note If he'd played GENDY*, I might have let it stay. Note that I passed on GIMP, knowing that he has a Y. I should have gone one better and forwent the 2x2 setup altogether, realizing that YAG blocks. It's hard to say what the best play is here, knowing opp's rack. GAMPS 8D maybe.
>Alan_M: AY 9H AY +22 22
>Carl: AIIISSS I8 ..IASIS +13 31
#note Too bizarre. After the game, Dr. Meyer told me more about the word. Apparently, it's a disease caused by flies laying eggs in your eye. I hate when that happens.
>Alan_M: EX H14 EX +29 51
>Carl: ADEILSW J6 WI.ED +36 67
>Alan_M: GORT K4 GROT +17 68
>Carl: AEFLOSZ 14F ZE.. +33 100
#note It must be getting late. ZOA at either J2 or G13 is better. OZAL(ID) also sims well.
>Alan_M: ABDEO 12D ABODE. +20 88
>Carl: AEFLLOS L2 FLOE +22 122
#note FALX wins the sim handily.
>Alan_M: JO E10 JO. +24 112
>Carl: AELNOSY M3 OY +21 143
>Alan_M: ?EINNRT G1 eNTERIN. +60 172
>Carl: AELNOSU F12 .U.O +13 156
#note Painful. LOAN wins the sim. I shouldn't have fallen madly in love with the AELNS leave; it's not that great.
>Alan_M: DGIINOS 4A INDIGO.S +74 246
#note Trying to upstage XP Morgan, I guess. I was so stunned that I immediately brought the mistake to his attention, and then regretted it. It might have seemed like coffeehousing, or an attempt to psychologically wound my opponent. The blank isn't always your friend.
>Carl: ACELNSU 1C NUCL.ASE +80 236
>Alan_M: AILM 3A MAIL +26 272
#note Looking pretty dangerous...
>Carl: AACEETU 3G .AU +6 242
#note I never know what to do with these racks. AECIA 6D and JEU win the sim.
>Alan_M: UV E4 .UV +14 286
>Carl: ACEEFTT 2J TE.F +25 267
>Alan_M: AW 2A AW +27 313
#note Curiouser and curiouser...
>Carl: ABCERTV 13A VERB +22 289
#note Given my tiles, a BRAVE ACT is in order.
>Alan_M: ?EEILPR A8 REPLE.In +167 480
#note Psych! Alan atones nicely for missing the previous 3x3.
>Carl: ACINORT A1 C...ON +30 319
>Alan_M: EHHKQRT B12 H.T +21 501
>Carl: ADINRTT B2 ...D +11 330
>Alan_M: EHKQR 10H H.. +13 514
>Carl: AINRTT 11D T. +7 337
>Alan_M: EKQR 9A .KE +8 522
>Carl: AINRT B9 .I +14 351
#note This was dumb. I could stick Alan with the R if I play PIN. I was in time trouble.
>Alan_M: QR C8 R. +2 524
>Carl: ANRT 6E .A.R +9 360
#note If I'm not careful, I might get stuck with the R myself. I missed LORN though, which allows a better sequence.
>Alan_M: Q - +0 524
>Carl: NT C8 ..T +8 368
>Alan_M: Q - +0 524
>Carl: N D3 ..N +5 373
>Carl: (Q) +20 393
Player 2
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