Game Details
Player 1
#player1 Mary Mary
#player2 Alec Alec
>Mary: CEP 8G PEC +14 14
>Alec: AAIIIQS J6 QIS +40 40
>Mary: JO 9F JO +15 29
>Alec: ?AAIIRS K5 AI +15 55
>Mary: GIV L3 VIG +17 46
>Alec: ?AIRSTU H1 oUTRAIS. +74 129
#note Quackle prefers the other two H1 bingos, SAUToIRE and SURIcATE, but they both float the S at 1H, making an easy high-scoring bingo lane. G3 RAInSPOUT is awesome.
>Mary: AY F9 .AY +15 61
>Alec: ?AELRRR E10 LAR +18 147
#note 2D LARRUpER. #knowledgemedium
>Mary: EX 3L .EX +26 87
>Alec: ?EEEKRR 13B REEKiER +80 227
#note Oh, REEKERs is a word. #knowledgesmall
>Mary: AHNORST 2M HON +35 122
#note Actual rack. Mary told me she missed O1 ANTHROS.
>Alec: BILMTUY O1 U.TIL +32 259
#note H11 BURLY. I didn't consider anything on column H that didn't put a scoring tile on H12. #findingmedium
>Mary: AMR 12G MAR +13 135
#note D11 MAE scores 22, and D9 RAM scores 16.
>Alec: BDFIMVY H11 M..VY +39 298
>Mary: ABHT J10 BATH +21 156
#note This scores 23 one spot down.
>Alec: BDEFIIZ K9 FID +24 322
#note B10 FIBRED. I was fishing for an A for B10 ZEBRA while setting up the Z at L11, but it isn't worth the 16-point sacrifice. #findingmedium
>Mary: ADNOR L9 ADORN +27 183
#note L8 RADON scores 29.
>Alec: BEILLPZ 12A ZEP +30 352
#note This play has the highest valuation, setting up A8 BLITZ if I draw a T. But the standard 3E BLITZ has the best win chance. #tacticssmall
>Mary: IUUWW -IUUWW +0 183
>Alec: BEGILLO M7 LOBE +28 380
#note I missed M5 OBLIGE, the best play. This is second-best, now fishing for A8 GLITZ. LOBE is better than LOGE because LOBE + GLITZ scores one more than LOGE + BLITZ. #findingsmall
>Mary: FO 8M .OF +18 201
>Alec: GGILTWW A8 GLIT. +45 425
>Mary: EO M13 OE +8 209
#note 14H VOE scores 20.
>Alec: DEGTUWW N10 DUG +22 447
#note Quackle prefers N10 DUET, which sets up a high-scoring spot at O12-O15; but it keeps GWW, so even if I draw an A or E there's no guarantee I would be able to use the spot, and if I don't my next rack is terrible. Not to mention that Mary is likely to use the spot herself. If I draw an A there's the backup 14A WAW, but I would also have that option after DUG--which always threatens at least 14A TEW.
>Mary: NOOT O12 ONTO +19 228
>Alec: ACENTWW 14A WAW +32 479
>Mary: ES 15A ES +25 253
>Alec: CDEENNT 3C DECEN. +20 499
#note Finally, I play a decent endgame.
>Mary: AEIINSU E3 .INE +12 265
#note 14J EASE. (-16)
>Alec: NT 4D N.T +12 511
>Alec: (AISU) +8 519
Player 2
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