Player 1 |
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#player1 Mitch Mitch
#player2 Alec Alec
>Mitch: IJMP 8G JIMP +30 30
>Alec: BEGNOPS 9C PENGO +22 22
#note Quackle prefers 9F BONE despite assigning PENGO better valuation.
>Mitch: EEGZ 10G GEEZ +45 75
>Alec: ABIOSSY 11D BOYS +30 52
#note Quackle prefers 8C OY, which, unlike BOYS, leaves lanes for sevens ending in S. OY blocks columns C, D, and E, which may be a downside; but BOYS blocks them as well. K6 BOY may be best because it doesn't block any lanes and it even sets up a lane at L1. #tacticssmall
>Mitch: IILOV E4 VIOLI. +18 93
>Alec: AHIRSTV 6D T.VARISH +74 126
>Mitch: GUY 12B GUY +28 121
>Alec: FLLNNOW 13A FON +19 145
#note Quackle picks 5K OWL, but I prefer 5K OWN, which has slightly better equity. I missed the spot, and I thought FON scored 22 before I played it. I also mistakenly thought FON kept better than WON. #findingmedium
>Mitch: ADT 11I TAD +21 142
>Alec: HLLNRUW J2 HULL. +16 161
>Mitch: ??DEERT 4H RE.enTED +70 212
#note 5G DEpLETeR, 12H TapERED, and 14B TiREDEr score 80. Postmortem, Mitch mentioned 4A DERiVaTE, which scores 76.
>Alec: AENORSW B10 WA..N +34 195
>Mitch: AIQ O1 QAI. +42 254
>Alec: DEFOORS A8 FOOD +32 227
#note I was disappointed that Mitch blocked N1 FOREDOES, but I missed 2F SERFHOOD. #findinglarge
>Mitch: AWX 12H WAX +39 293
>Alec: AEENRST 15B STERANE +84 311
>Mitch: ACMR 14F MARC +28 321
>Alec: BEIKNOU 13F OBI +28 339
#note B3 BUNKIE is better; I didn't know the word. The pool is strong, and BUNKIE unloads all my bad tiles while scoring only one point fewer. #knowledgesmall
>Mitch: ACEELNR L8 CLEANER +79 400
>Mitch: ACEELNR -- -79 321
>Alec: EEIKNUU 12H ...EN +33 372
#note I was about to play B6 KUE, but Mitch will play WAXEN if I don't. That said, M1 UNITE dominates the sim; after the sequence UNITE, WAXEN, KUE, Mitch will be down 17 with one in the bag, and his only possible bingo is N4 ESCAROLE. (If Mitch plays WAXER instead, he could draw 2C CLEANISH or M7 CLEANSE.) Thus it mostly becomes a matter of outrunning Mitch in the endgame, and according to the sim I have almost a 2/3 chance of success. If I play WAXEN, then the sim expects Mitch to play 4A CLEAVE, after which he can draw a multitude of bingos on columns M and N, plus the occasional bingo on row 2 or column B. #tacticsmedium
>Mitch: ACEELNR 13K LAC +16 337
>Alec: EEIKTUU B6 KUE +22 394
#note N11 TIKE dominates the sim, winning 73%, and I have no idea why--it scores 26, but it keeps EUU and makes a higher-scoring (though less useful) bingo line on column O, which should in theory prevent me from outscoring if Mitch has a bingo (54%). 7K ETUI, Championship Player's pick and second place on the sim (63% win), allows the fewest bingos (40%) and keeps a leave that can outscore most plays that aren't bingos. Thus I think ETUI is best. KUE does not block column N at all and is thus significantly worse. #tacticslarge
>Mitch: AEEINRS M3 S.EARINE +70 407
>Alec: DEIRTTU N10 TRUED +26 420
>Mitch: IO O14 OI +9 416
>Mitch: (IT) +4 420
#note This is my highest tie game, in more ways than one.
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