Game Details
Player 1
#player1 Terry Terry
#player2 Will Will
>Terry: CDEOO H4 COOED +22 22
>Will: AFGIOOT I5 OOF +23 23
#note Much better defense than FIGO. 23:54
>Terry: IIII -IIII +0 22
>Will: AGGHIRT J2 GRITH +38 61
#note Missed CHIGGA. #findingsmall 22:55
>Terry: UU -UU +0 22
>Will: AGHITUX G7 TIX +29 90
#note Blocking D after exchange 2, forcing column F bingos instead. 20:49
>Terry: ?ENOSTT K6 SNOTTEd +69 91
>Will: AAGHORU 4C GUARA.H. +38 128
#note 18:49
>Terry: AVW F8 VAW +33 124
>Will: ADEOPQW E7 PAWED +48 176
#note 16:50
>Terry: DIIM D10 MIDI +25 149
>Will: AAEEIOQ C13 QI +44 220
#note 16:34
>Terry: DEEELNS 15C NEEDLES +89 238
>Will: AAEEEOR C3 A.ORAE +16 236
#note Also considered AREAE a few places and preferred AGORAE to them mostly due to dearth of Es. Very coin flippy. 15:00
>Terry: EV E3 V.E +12 250
>Will: AEEELNN 8J L.ANEE +21 257
#note Fatal mistake here; again, not many Es left, so not liking L8 NEELE: but the play here is 14F EEN after Terry's VAE. I have to try and force her into opening the board and letting me get my bingo down first. Probably more of a #strategysmall but I got burned pretty hard. 12:11
>Terry: AEFOSST 14H FATSOES +81 331
#note This probably becomes L7 OF after EEN, giving me a good crack at hitting something first and ruining the board.
>Will: ?BEGINP 15L BEIN +38 295
#note Second mistake in a row. I need to play BEEPING now while I have a playable bingo that scores 78. I balked at evening the score only to still be down tempo afterwards with potentially massive overlaps available; but there's only one A and one O left, so it's possible Terry can't even do anything on column A after BEEPING with APE/OPE. Also, GP? is pretty poor and there are a ton of whammy tiles in the bag that will torpedo my bingo% if I draw them. I regretted not playing BEEPING almost immediately. Quackle says it's a 7 point equity mistake. #strategymedium 10:20
>Terry: IIMO 12H IMI.O +14 345
>Will: ?CGKLPR 11J K.LP +18 313
#note G3 GAP or PEG in the spot where I played are better to preserve the CKLR synergy. Another idea is N2 PRICKLE, hoping to draw tiles to outrun. #strategysmall
>Terry: ILTZ 2J .LITZ +30 375
>Will: ?BCGRUU 8A RU. +9 322
#note The point of this move is to draw CANEGRUB in multiple places; common draws of NR, NA, and RN will give it to me in at least one spot. The problem with RUE is that if I do draw it I just lose to B7 JURY or B1 JAY; Terry will need to play RYA/GLITZY instead, after which I narrowly win. Not an impossible scenario. Time not recorded, it was low.
>Terry: ANNRRUY O1 RYA +37 412
>Will: ?BCGJUY L1 J.gGY +46 368
>Terry: NNRU B1 RUN +8 420
>Will: BCU N5 CUB. +10 378
#note CUB/UVAE, I was almost over. Plenty I could've done differently here. #endgamemedium
>Will: (N) +2 380
Player 2
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