Player 1 |
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#player1 Orry_Swift Orry Swift
#player2 Mike Mike
>Orry_Swift: FHO 8G FOH +18 18
>Mike: BDDEIIN J6 BINDI +26 26
>Orry_Swift: CNQ 10I C.NQ +15 33
>Mike: ADEIJPR K3 JAPED +37 63
>Orry_Swift: ELM L4 MEL +27 60
>Mike: EEEIRSW 7F EEW +18 81
#note WIDE 9H (which I didn't see) sims a couple of points better, but it also feels like it plays into Orry's hands by creating a defensive board.
>Orry_Swift: ITZ M3 ZIT +34 94
>Mike: EHIRRSY 6B HERRY +40 121
>Orry_Swift: AAU L9 A.UA +26 120
>Mike: AAIIISV -AIIIV +0 121
#note ABELIA 6I is pretty, and is probably what I'd play if I chose to play through. Not sure it's right to do so, though; with the board now opened up, I don't want to spend multiple turns clearing this junk. Thoughts?
>Orry_Swift: BCO A6 COB +35 155
>Mike: AAEISWX D1 WAXIE. +40 161
#note Quackle prefers either WAX M7 (don't love the leave) or WAXES 13I. Given that it's the first S, I can see it being worthwhile to spend it here.
>Orry_Swift: EILLT 1D .ILLET +27 182
>Mike: AENSSTU 13F UNSEATS +73 234
#note Unsurprisingly, the sim prefers taking the points, but I'm not doing that with both blanks out.
>Orry_Swift: INPRTU 14A TURNIP +38 220
>Mike: EFIORTY 15E FORTY +43 277
#note FOYER seems to be a mild improvement.
>Orry_Swift: AIV A12 VI.A +33 253
>Mike: AEIKMOV C2 KOA +40 317
>Orry_Swift: GLO B1 LOG +33 286
>Mike: ??EEIMV M7 VIM +22 339
#note Amazingly, this is *not* missed bingo #6. VIVE 12A sims best, but this feels good enough for me.
>Orry_Swift: EGIORST 9B GORIEST +73 359
>Mike: ??AEERS N8 fAERiES +70 409
>Orry_Swift: ADEGNOU N1 GUAN +27 386
>Mike: DNO O13 DON +17 426
>Mike: (DEO) +8 434
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