Player 1 |
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#player1 JJB John J. Bulten
#player2 DD Dustin Dean
>JJB: AAEEGIR 8H AGEE +10 10
#note 1:43 [23:17] Quackle prefers 8f by 1.1; JJB prefers a quadruple-word risk to a quadruple-letter risk.
>DD: BIO 7K OBI +8 8
#note 2:13 [22:43] Obi underplays for 7 points more; perhaps -t and/or ax were on DD's mind. 4 seconds were lost at game start due to uncorrected clock testing but DD declines opportunity to pause to offset them.
>JJB: AEIIIOR -AIIIO +0 10
#note 0:47 [22:30] JJB has missed many good trade opportunities in earlier tourneys but trades correctly here.
>DD: EITX 9G EXIT +28 36
#note 2:13 [20:30] Now DD uses the underlap effectively.
>JJB: DDEEIRW 10E WIDED +30 40
#note 3:27 [19:03] JJB privately writes weirded (48.1 value diff) but then convinces self that wided* is the true word. JJB says afterward that he was weirded out by the game-store music. Widdie is also available.
>DD: AEOZ -5 +0 36
#note 1:52 [18:38] Recollection is that DD lays down and retracts zoea/obia 21. Probably keeps EZ or Z?.
>JJB: EIINNOR 11B INION +22 62
#note 1:08 [17:55] Trimming to ion 18 is preferred by 1.5. JJB likes turnover and hooks.
>DD: ?AEPRSZ B7 ApPR.ZES +90 126
#note 1:16 [17:22] Remembering the infinitive's anagram, zappier, might lead the mind to zappers/pinion for a gain of 25. Great play regardless.
>JJB: ?CEHMRT A1 REMaTCH +94 156
#note 1:49 [16:06] JJB makes the safe play for 2 less because he remembers chetrum and chhertum but not their correct spellings!
>DD: KOORT 13A R.TOOK +20 146
#note 2:03 [15:19] Here the took/obit hook would have helped.
>JJB: IILMNNY C3 LINNY +37 193
#note 1:49 [14:17] JJB remembers this word from a Gibson-Weinstein final (where commentary said don't play it if at all unsure) but ironically JJB is unsure of the alternate minny, 4.6 better.
>DD: GUV 6I GUV +15 161
#note 3:31 [11:48] Effective dump that does not rely on premiums, but score begins to slip back.
>JJB: ABFILMS 8M FIB +29 222
#note 0:40 [13:37] JJB finds non-go fabulism but makes best play efficiently and begins to hope that he will not be the greater waster of time.
>DD: AJLOR N6 JA.LOR +37 198
#note 1:51 [9:57] DD finally uses the hook to credit, to keep somewhat even.
>JJB: AAELMSU A13 .UM +17 239
#note 1:28 [12:09] Non-go found is now mausolea. The suboptimal rum is 9.0 behind pluralizing in row 12 (amuse or ulamas) and relies heavily on bingoing# with vowels.
>DD: AEVW 11J WAVE. +22 220
#note 1:54 [8:08] Wave m10 is 5 better.
>JJB: AAELNOS 12A A.O +23 262
#note 0:56 [11:13] Much better use of vowels, cashing a spot that had sat long.
>DD: FRU I3 FRU. +12 232
#note 2:52 [5:11] DD overdraws to this rack, without mixing; JJB sees AFR and returns A. DD promptly plays the FR.
>JJB: AEILNSS 1A .AINLESS +77 339
#note 0:49 [10:24] JJB remembers rainless via phony snailers*. (This method failed the previous game, when arointer* did not lead JJB to anterior.)
>DD: A 9B .A +5 237
#note 3:28 [5:11] DD probably feels Q pressure. Ka plays for 3 more but remainder of rack was unrecorded.
>JJB: DEGHIOU 4I .OUGHED +24 363
#note 0:58 [9:26] JJB prefers turnover given bag contents, not even concerned about playing the last U. JJB underscores the 28 as +24=363.
>DD: QT K10 Q.T +12 249
#note 0:58 [0:45]
>JJB: AEILOTY L11 .IA +16 379
#note 4:43 [4:43] JJB decides to leave 1 in bag and attempts to give DD sufficient time to make endgame decisions, regarding bingo risk as passed. Intent is to block only some bingos; 2+-underlaps (e.g., pandect, pranced) and E/F columns remain possible. JJB bypasses toady 27 and wavery, but misses oy 25 (13.4 better).
>DD: ACERS O11 SCARE +42 291
#note 0:22 [0:23]
>JJB: DELOTTY O1 TOD.Y +30 409
#note 0:54 [3:49] JJB correctly recognizes best play and finds no need to use the additional time.
>DD: ENP N13 PEN +10 301
>DD: (ELT) +6 307
>DD: ENP (time) -10 297
#note 0:32 [-0:09] DD does not have the outplay and score ready, and overclocks; players also misrecord score as +20=301. Peen would score 23. Tournament game score, with both players underscoring as above and not recounting, is recorded as 409-297 (corrected, 413-307). Players miss chances to play weirded, zappers, and chetrum, but played other fun words. JJB phonies successfully if this is virtuous, but will not be weirded out again. Points improvable based on tiles played: JJB 2, DD 43. Points improvable based on values: JJB 79.7.
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