Game Details
Player 1
#player1 Josh_Dormant Josh Dormant
#player2 John_Stardom John Stardom
>Josh_Dormant: DIIIIIR -IIIII +0 0
#note not real rack, but presumable leave that was kept
>John_Stardom: II -II +0 0
>Josh_Dormant: ?DIPQRR H7 QI +22 22
>John_Stardom: AENSSTT 8E SAT.NETS +59 59
#note #findingsad :(

definitely should have played QI with Q on star. dumb.
>Josh_Dormant: ?DNPRRT J6 TR.ND +12 34
>John_Stardom: JMOO E4 MOJO. +28 87
>Josh_Dormant: ?BELOPR L1 BLoOPER. +78 112
#note convincingly better to put the blank on the 4 row rather than the 3 row oh nvm things evened out at 19000 iterations

I remember when I relied on short sims to justify totally ridiculous nitpicky situations like these, now I'm sitting here super happy that BLoOPER(S) is now on top by .1 point

Oh wait I'm simming the wrong position. He played MOJO(S) E4 instead of L4, but you know that because I've already changed the annotation. Now to sim the actual position 20 thousand times

well PROBLEm(S) is simming on top. I lose. #tacticssmall

Just kidding, we're now at 6500 iterations and my play is on top. BLOoPERS is 3rd behind PROBLEm(S).
>John_Stardom: ABIT 2J BA.TI +26 113
>Josh_Dormant: ?AIKORW 3I KAR.O +36 148
#note things that fish for a bingo more are close by but I see no reason at this juncture to turn down many more points.
>John_Stardom: AEGI 4D I.AGE +18 131
#note Now I know what you're thinking. You're saying to yourself "Josh, you fucked yourself for playing BLoOPERS over BLOopers, KAROO would have scored 2 more!

Actually I was the only one thinking that. Keep up!
>Josh_Dormant: ?AIMOUW 5K O.IUM +18 166
#note I still haven't missed anything crucial. This seemed odd, giving back an easy spot especially considering a normal vowel-heavy range from I(M)AGE, keeping the W again... But it blocked BALTIS and I also ultimately decided he was quite weaker than one could fear him to be.
>John_Stardom: EH 6N HE +30 161
#note hm. I did give him that, but I think it was very forced and he's now sitting on junk
>Josh_Dormant: ?AALTTW 1H TWA +23 189
#note or (ME)WL O5, but AATT? might slow me down quite a bit. I liked that this was aggressive considering my inference about his rack being bad.
>John_Stardom: PUU 10H PU.U +7 168
#note man, I should go back and edit all of my commentary up to this point to include the idea that John had been dealing with bad tiles for the past few moves... Nah, that wouldn't be me.
>Josh_Dormant: ?ALNOTU 11C OUTLAiN +67 256
#note my first #questionable moment. I think I either missed OUTpLAN or decided I was unsure of it or maybe just knew that this was more defensive and justifying of the 1 point sacrifice. Let me go back to the previous annotation I made of this game, that I just found in the middle of what I thought was a fresh game I was looking at, to see what I said back in October.

I said nothing. Did I just make up that I annotated this game before? You might never know.
>John_Stardom: AW 1N AW +17 185
>Josh_Dormant: DEFGLNS C9 FL.NG +26 282
#note possibly no need to open column B here for a few points of equity. But I'm me. I ain't nobody else.
>John_Stardom: EIIN O5 ..INIE +24 209
>Josh_Dormant: DDEEEOS N9 ODE +17 299
#note DESEED 14A also an option.
>John_Stardom: CGIOR M10 ORGIC +22 231
>Josh_Dormant: ADEEIIS 12E EIDE +18 317
#note this was finally a turn where I made a mistake. I allow a small chance at SEZ E13 + a bingo, but it's better than leaving (Pi)XELS open as a possibility. The issue is that I should be playing AIDE over EIDE. Or at least this is what I claimed last year, but I declaim this. He is less likely than usual to have an E, less likely enough that the small difference in valuation between AIDE and EIDE is probably nonexistent. Besides, AIDE allows REZ and EIDE doesn't. #NOQUACKLEURWRONG
>John_Stardom: EH 11K HE.. +24 255
>Josh_Dormant: AEFIRSX 3B FAX +35 352
#note playing it safe and blocking column B, but FAR(C)I can really gather a bunch of spread. The reason the I is a bad tile is that even with the possibility of duplication of the A, FIX sims better. Actually it's mostly because Z plays play at 2A now as well, but he doesn't have the Z I would guess. #stillnotmakingamistake
>John_Stardom: DEY 2A DEY +29 284
#note well nvm I guess FIX was better not to allow this. I am sad.
>Josh_Dormant: AEIRSVZ 13E SEZ +51 403
#note in my last annotation, I claimed that perhaps fishing the Z was correct here with just (AD)Z. Quackle thinks it 30 points better than my play. Well actually it just isn't. Quackle predicts John will give me bingos sometimes, when in reality he most likely will not if he has tracked properly. It's just that the play Quackle predicts John will make is stupid. Most of the time. Stay off Quack, boys and girls. Don't misunderestimate the endgame capacity of Scrabble experts.
>John_Stardom: CELNRSV 14F REVS +29 313
>Josh_Dormant: AIRVY 14K VI.AR +20 423
#note REVS was the perfect endgame play. See Quackle? Watch and learn
>John_Stardom: CLN F2 CL.N +14 327
>John_Stardom: (Y) +8 335
Player 2
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