Player 1 |
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#player1 Mike Mike
#player2 John_Karris John Karris
>Mike: AEIMOSW 8H MIAOW +28 28
>John_Karris: ABDR 7F DRAB +22 22
>Mike: ?ADEOSY M8 SOmEDAY +83 111
#note nOYADES 9E sims a couple of points better; I saw it, but didn't like the X liability at 10F. Maybe just keeping the board closed is better. (Though having played John a bunch, there's always the chance John tries to stick an S on SOMEDAY. His word knowledge can be...erratic at times.)
>John_Karris: EELNRTV 13H RELEV.NT +62 84
>Mike: BEEMNOR L11 BE.OR +37 148
>John_Karris: CEIU O11 CU.IE +24 108
>Mike: EMNNPST -MNP +0 148
#note Little too cute here. PERMS H11 wins the sim, though I don't like leaving the S there. NETOP or MENTO on line K is probably fine.
>John_Karris: APY H12 P.AY +36 144
>Mike: ENOORST 11B ENROOTS +74 222
>John_Karris: AEILNOT 6B ELATION +73 217
>Mike: EGJPTTX D4 EX.PT +30 252
#note Oops--it's EXAPTED only. EXPAT at 14E sims better anyway.
>John_Karris: ACF 8A FAC. +27 244
>Mike: EEGIJNT B10 J.EING +60 312
>John_Karris: IL E4 LI. +26 270
>Mike: ADEHINT A1 HINTED +42 354
>John_Karris: GKN 13A K.NG +18 288
>Mike: AEMOTVW K10 VOT. +28 382
#note I figure the 10F spot for my W will likely still be there next turn if I need it, and I'd rather shut off bingos on line K.
>John_Karris: DIQ 14G Q.DI +23 311
>Mike: AAAEIMW 15A A.AMA +33 415
#note Maybe AWE 12D, saving AGMA for next turn if needed?
>John_Karris: HU 12D UH +23 334
>Mike: EGIOSUW 10E OW +32 447
>John_Karris: R J8 .R +2 336
>Mike: EGIISUU C6 .U.E +13 460
>John_Karris: ?EFLRSZ 3E FEZ +32 368
>Mike: GIISU C2 GIS +11 471
#note Blocks the outplays, but allows him to stick me with the U. Just OOHS E10 is better. (Total endgame equity loss: 88 through ten games.)
>John_Karris: ?LRS 9M .R +2 370
>Mike: IU 1A .I +5 476
>John_Karris: ?LS E10 ...S +17 387
>Mike: U - +0 476
>John_Karris: ?L F3 .L +6 393
>Mike: U - +0 476
>John_Karris: ? 8A ....s +9 402
>John_Karris: (U) +2 404
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