Player 1 |
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#player1 Carl_Johnson Carl Johnson
#player2 Mike Mike
>Carl_Johnson: ADLMO 8D DOLMA +20 20
>Mike: LORRRST E7 R.TOR +10 10
>Carl_Johnson: AO 7C OA. +7 27
>Mike: AHILLRS 7G HALL +25 35
>Carl_Johnson: AELNRTT 10D T.LERANT +62 89
>Mike: BEFINRS I9 F.B +12 47
#note It's worth fishing here, as opposed to cashing out with BRIEFS B2 or INFERS 8J, but this would work out poorly.
>Carl_Johnson: IIIIUU -IIIIUU +0 89
>Mike: EFHINRS 9C FI. +15 62
#note Really needed to look closer at how often EHINRS hits (almost 80%!). FAD D6 is the play.
>Carl_Johnson: EE 11I .EE +16 105
>Mike: EHNNORS L11 NOH +18 80
>Carl_Johnson: ADEJS 12A JADES +48 153
>Mike: EINQRSZ K5 QIS +32 112
#note Or JINS A12, but it feels like I'll need that spot eventually.
>Carl_Johnson: OOX 13A OXO +44 197
>Mike: EENNRTZ 14A TENNER +50 162
>Carl_Johnson: AS 15A AS +50 247
>Mike: NOTUUYZ M12 YOU +27 189
>Carl_Johnson: CEU 15F ECU +17 264
>Mike: ADNTUWZ K13 WUZ +24 213
>Carl_Johnson: RUY 15M RYU +25 289
>Mike: AADIKNT L2 KADI +29 242
#note AKIN instead, to threaten the T hook. Makes sense.
>Carl_Johnson: EGNV 3I VEG.N +26 315
>Mike: ADGNPST J2 P.D +12 254
#note With SIX I's to draw, this has to be right.
>Carl_Johnson: IIW 2L .IWI +24 339
>Mike: AGNSTTV 1M VAT +35 289
#note So of course, the one time I actually WANT an I, I can't get one.
>Carl_Johnson: IOP 1I POI +12 351
>Mike: ?EGINST B1 GuNITES +72 361
#note Wasn't 100% sure on TINGLIEST. Of the infinite bingos at B1, it's unclear which is best. As the tiles lie, I'm not sure anything would have worked.
>Carl_Johnson: ?BCEEIM 4A B.CE +22 373
#note (TErEBIC 5B, but this is good enough.)
>Mike: AEGIR 1A A.GIE +24 385
#note I did spend a couple of minutes wondering if it was worth sacrificing 30-something spread to find out if AGGIER was good.
>Carl_Johnson: ?EIM M5 sEMI +19 392
>Carl_Johnson: (R) +2 394
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