Player 1 |
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#player1 cree cree
#player2 jacks jacks
>cree: DOU 8H UDO +8 8
>jacks: AEEHINY 9H HEY +24 24
#note kinda gross given UDO but nothing else is nice, at least this forces him to open
>cree: NOW G9 WON +27 35
>jacks: AEIIINW F10 WAIN +30 54
>cree: DEELRSS K3 ELDRESS +85 120
>jacks: ?AEIIIU -AIIIU +0 54
>cree: AAEKP H11 APEAK +45 165
>jacks: ?DEINOR 12H .RIsONED +74 128
>cree: IQ 11J QI +35 200
>jacks: BHOORSV L1 BOHO +33 161
>cree: AFLM N10 FL.AM +36 236
>jacks: AEIRSVX M9 XI +22 183
#note not sure.... AX o14 seems weird, I'm relying on hitting the 6 row or something, or opening the left side next turn. Maybe that's better but this puts tons of pressure on, if he blocks for small I may be able to hit FLEAMS, and he often won't block.
>cree: EIZ 1L .IZE +45 281
>jacks: AAERSTV 2N AT +28 211
#note or ZA. I only hit 11/46 on the O column but another 6/46 on the 6 row, 4 more on column E, and also OVERTASK on row 15. Looks like a small improvement over AT #tacticssmall
>cree: AAMN O11 A.MAN +34 315
>jacks: AEEIRSV 13C EVE. +14 225
#note honestly maybe even AIVERS to fork the board, but that's so gross. At least it stays in 1 bingo range. EVEN banks on hitting two bingoes, which I felt was possible.
>cree: GGJY 14G J.GGY +21 336
>jacks: ACGIRST B7 TRAGICS +72 297
>cree: BEEF A6 BEEF +40 376
>jacks: ?AIPRTU C2 PURITAn +74 371
>cree: CNT 7J C.NT +15 391
>jacks: DEORTUV 2B U.DOVE +40 411
>cree: LNORSTU 1G TURN +14 405
>jacks: EIILORT D11 LI.ER +18 429
>cree: LOS 5I OL.S +15 420
>cree: (IOT) +6 426
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