Player 1 |
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#player1 cesar cesar
#player2 sherman sherman
>cesar: EEFHLTW 8D WHEEL +30 30
>sherman: AAH 7E AAH +26 26
>cesar: AFINRST C7 FAT +23 53
>cesar: AFINRST -- -23 30
#note SIGH fucking collins
>sherman: AILOSTU I5 OUTSAIL +71 97
>cesar: AFINRST J10 FIN +29 59
>sherman: OPRXY H1 PROXY +80 177
>cesar: ADEERST K5 DEAREST +94 153
>sherman: CINU 8K .UNIC +24 201
>cesar: ?CNOQUZ N6 QU.Z +42 195
>sherman: ADPR E3 PARD.. +24 225
#note i sorta forgot about this word, but it's vaguely familiar. i need to really learn the damn words.
>cesar: ?CDEENO 13I CONgEED +81 276
#note i liked sacrificing some points here to kill the bottom left of the board; i thought it was worth it. 13G CODEiNE sims best because it scores best, i guess, lol. maybe i should do it. quackle doesn't like these types of sacrifices. is congeed correct? i also saw encoded etc at 13G but it still doesn't kill the bottom left quadrant. -3.5 #notanerror? #strategysmall?
>sherman: OOR O12 O.OR +18 243
>cesar: AAORTVW L3 AVOW +28 304
#note sigh, well, i can't kill both lanes, but maybe i should do F1 AVOW to make the top row slightly harder to hit? AVOW seemed pretty obvious here, i just wish it killed that row.
>sherman: ?EGIINR 15H fRINGIE. +80 323
#note dammit
>cesar: ABIRSTT F2 BIT +17 321
#note i really hate making little dinky plays like this, being unable to do anything about the scoring spot in column O.. i tried. if i had seen O1 STRATI i think i would have played it! but BIT has potential.
>sherman: AFIN O5 FIN.A +34 357
>cesar: AGOORST D4 GOO +21 342
#note there are 5 Es unseen.
>sherman: MTU M1 TUM +18 375
>cesar: ADINRST H10 RAD +17 359
#note i didn't think of G7 HERD. it seems relatively easy for him to block downards though, with either HERD or my play (column G down, or even something like AE, lol). i'm in more trouble than quackle thinks. quackle likes N12 DENE but that doesn't open a new lane. should i do it anyway and try to open a lane later? i don't know. -4 #tacticsmedium
>sherman: BEEL 1K BE.EL +24 399
#note ugh this play is annoyingly good
>cesar: EGIKNST C6 TE +7 366
#note i ran out of time and made this terrible, sad play. none of quackle's top choices are sensible, like 3H OK. #time #noideawhattodo
>sherman: EEJS 9B JEES +30 429
>cesar: GIKNSTV C9 .KING +20 386
#note i ran out of time, but PIVOT is the play #time #endgame
>sherman: AILMY 2F .A.MY +20 449
>cesar: STV 11B V.S +6 392
#note -2 #time #endgamesmall
>sherman: IL 12C .IL +10 459
>sherman: (T) +2 461
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