Player 1 |
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#player1 Will Will
#player2 Marc Marc
>Will: AEFHOPV 8D FOVEA +30 30
>Marc: BINOOOT 7A OOBIT +17 17
>Will: ?HIKMOP A6 K.PH +39 69
#note Surprisingly nothing better.
>Marc: FILM 9G FLIM +25 42
>Will: ?EEIMOX 8J MOXIEs +72 141
#note Saw ALdOXIME for same score right after hitting clock, which is probably better long-term taking a lead to avoid putting S in triple lane, but still makes a ton of nice lines just like MOXIEs. The two plays sim neck and neck.
>Marc: CENORSU M6 CO.NSURE +74 116
>Will: DEEIQRW 11K EQ.ID +30 171
#note 14J WEIRED for 47 was available, though it keeps the Q. COINSURER crossed my mind as a hook, but I just wasn't sure enough.
>Marc: Y B6 Y. +30 146
>Will: EEEGPRW O4 WEEP. +13 184
#note Can't really recall my logic for this move, other than wanting to block that S out in space; but surely I shouldn't do so by making another lane for an S that I don't have? The best plays here all hook COINSURER.
>Marc: BJN K10 B.NJ +13 159
>Will: EGNRSTV D6 G..T +8 192
#note Spaced on TWEEPS and the nice play of 3L VERT.
>Marc: ?EGOSTT 14F EGOTiST +73 232
>Marc: ?EGOSTT -- -73 159
>Will: AELNRSV 3I VERLANS +88 280
>Marc: ?EGOSTT B9 EGOTiST +77 236
>Will: CDLNRSW 11A L.WND +18 298
#note WORLD is better to preserve the ENSWEEPS draw with the N, but LOWND is fine.
>Marc: AAG L1 GA.A +14 250
>Will: CEEORSZ O11 .OZER +48 346
#note 2L AZO is better, scores not too much less, blocks one of the triple triples, and leaves the GALAS hook to bingo with.
>Marc: TUU 10F UTU +14 264
>Will: CEINOSY 1G COYIN. +36 382
>Marc: EE I1 .E.E +10 274
>Will: AAEILST A14 AI +14 396
>Marc: AADINRR 4B DARRAIN. +70 344
>Will: ADEILST C11 .ADS +25 421
#note Hahaha, didn't stop to consider bingos whatsoever here. Fitting end to a lackluster day.
>Marc: AHIRU 2G HU.R +23 367
>Will: EILT 3A TILE +17 438
>Will: (AI) +4 442
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