Game Details
Player 1
#player1 wow wow
#player2 sieks sieks
>wow: AAAIRTU -AAU +0 0
>sieks: HIWZ 8F WHIZ +38 38
>wow: AFINPRT 9H FART +25 25
#note INAPT or FA look better - the latter doesn't give much back at all and saves my P for the hook. FART is a weird kinda of play down the middle, doesn't accomplish that much but isn't bad in any clear respect.
>sieks: AABDMRX -AABDM +0 38
>wow: CIIJNPS G4 PINC. +15 40
#note SPIC is more standard, but I can draw stuff like AJIES or occasional H1 plays when it's not blocked. after SPIC it felt like my options would be worse next turn than after PINCH, sim loves spic tho
>sieks: AEELPRS K4 REPLA.ES +90 128
>wow: GIIJORS H1 GOJI +44 84
>sieks: FGLU 10E GULF +19 147
>wow: AAILNRS 1D LARI.ANS +60 144
#note tough call, I think ORINASAL is prob optimal but I felt like it made his plays way easier as well, so it's close
>sieks: AQUY 2B QUAY +39 186
>wow: AEEIRTU J4 EAU +15 159
#note JEU has the advantage of keeping the 6 row a bit more open, but EAU is better for scoring and since the leave isn't going many places on this board anyways.
>sieks: ?ADEOOO -ADEOOO? +0 186
>wow: EEHINRT 6A INHERE.T +65 224
#note almost played either but caught it in time
>sieks: AITW 8K .WAIT +36 222
>wow: IILMOOU B2 .UOI. +14 238
#note also nice to set up some M-I* plays next turn!
>sieks: BDOST M8 .DBOTS +22 244
>wow: DEIILMO A4 MO.LED +45 283
#note could do IDIOM as well, which I missed. I don't like that with the S and blanks out, and II is also more tolerable than usual cause these are the last two Is! no chance of triplicates
>sieks: OX B9 OX +28 272
>wow: AEEIIMV C8 AMIE +27 310
#note wow big oversight here, I missed (MO)VIE which is greate because it keeps the last hooks to XI! I totally forgot about having the last Is and tunnelled on this spot. terrible.
>sieks: DENORST 12C SNORTED +75 347
>wow: ?ABDEIV O3 oBVIA.ED +66 376
>sieks: ?CENNOT H12 .N +2 349
>wow: EEGKORV D5 V.RGE +23 399
>sieks: ?CENOTY J9 .YE +29 378
>wow: EKO N10 OKE +25 424
>wow: (CNOT?) +12 436
Player 2
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