Player 1 |
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#player1 arie arie
#player2 wow wow
>arie: IILR 8G LIRI +8 8
>wow: ?AILRUV 7B VIRtUAL +66 66
>arie: AEPR 9F RAPE +20 28
>wow: AHJNTUU E5 JU. +18 84
#note jeez, saw THUJA before his play but apparently missed it with RET... also HAUNT 6C and UNHU(R)T. terrible play
>arie: EEENRRT 10G REENTER +72 100
>wow: AAEHNTU 11J AAH +23 107
>arie: AADFGIL E9 GIF +22 122
>wow: EGNNSTU 12I GNU +10 117
>arie: ?BEHNOS C6 f.SHBONE +82 204
>wow: EGNPSTT 9L PEG +18 135
#note I like PET better statically, but I preferred PEG overall cause it's harder to block the spot since the G demands an A over it, while PET allows much more flexibility in how he can block. A sim likes PET a bit more but I think with Arie's goal of blocking PEG is better. Maybe I just do PE(N)T actually for 18, I still have the REENTERS hook which is decent, as well as the FISHBONES hook. Q likes 13B GET, meh
>arie: AEEEILO 5D A.EE +11 215
#note I think I would exchange or play AE/AG here. AJEE opens the top in annoying ways. AE still leaves the O column but it's not as dangerous and can be re-blocked next turn. I was happy to see this come down. another reason to not play AJEE is that it's great to save the A for PEGS blocks next turn
>wow: CDNSTTW -CDTW +0 135
#note since I'm getting out of 1 bingo range, considered keeping CST to hit PEGS harder. Q likes CNS by a small bit, and I do score the most on average. I went with NST just to maximize bingo% but yeah CNS looks like a small improvement
>arie: DOU D11 OUD +21 236
>wow: EENSTTZ 4A ZEST +50 185
#note I didn't consider ZEN/ZED at the bottom. I think that is some aggression that I need here. ZEST still sims 5 points better but I think I prefer ZEN.
>arie: BEILRSS O4 RIBLESS +87 323
>wow: EINOTTX B13 XI +29 214
#note sure...
>arie: AOV A11 OVA +22 345
>wow: AELNOTT N3 LOTA +16 230
#note really happy to see OVA come down, I figure he is not thinking about triple triples and will leave the spot alone. I'm fishing for IN for INNOVATE. I played LOTA over TOLA just in case he thinks the F hook is a spot worth taking out and sacrifices to do so
>arie: DIT A1 DIT. +42 387
>wow: EFNQTWY -FQWY +0 230
#note I need IN and then a bingo, but it could happen
>arie: COW M6 COW.. +18 405
>wow: CDENNOT C1 COD. +14 244
#note at this point just fishing for spread, I could only win if he plays one tile or a phony or something (I need to bingo after triple tripling, and cods leaves 8 in the bag)
>arie: ADEMO 1C .OMADE +36 441
>wow: EFNNQTT F1 .FT +14 258
#note blocking scoring plays, going for the I
>arie: INYY 3F .YIYN +19 460
>wow: EINNQTW A8 INN...TE +101 359
#note success. I wish I had seen all my options on the JUT turn and then considered SEZ
>arie: AKMO 2I MAKO +23 483
>arie: (QW) +28 511
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