Game Details
Player 1
#player1 jackson jackson
#player2 josh josh
>jackson: ALPSTTW H7 WATT +14 14
#note looks fine, considered PAWL as well, but LPS > STT by a healthy margin and WATT lowers his average by a bit caues parallels will score less (although I'll get more if I hook PAWL). close in a sim, WATT a bit ahead
>josh: EEMPRTY 10F PE.TY +24 24
#note WATTMETER :O
>jackson: HLOPRSV 11E POH +25 39
#note could do PARVO as well, makes the S more powerful, sheds the V. I can also get occasional PARVOLINS or PARVOLINE plays. this is fine though
>josh: AEGMRRT 12C GRAM +25 49
>jackson: BLOORSV I6 ROBO. +22 61
#note I way overvalued LSV... worth 0.9 statically, wtf. I still like this play, the S will get better when I shed the V. Not big on VLOGS here
>josh: EEFIIRT 13B FIE +20 69
>jackson: DEJLSVW 14D VELD +16 77
#note would anyone just do JEW or JEWS here? this sets up J?WS plays for 53 and occasional VELDS/T plays for a ton. Josh made a good point that my range is pretty clearly setup heavy here, but that doesn't mean he can always effectively block. Offhand, VELD hooks seem like a bigger threat than REVS plays, even if REVS plays are more guaranteed. this wins a sim but given his knowledge of my range, it may be worse.
>josh: EINRRTU B13 .UR +12 81
>jackson: DGJOSUW J7 WO +19 96
#note I missed SOJU/ROBOTS, although there's some value to this play. I still keep VELDS opportunities (though they aren't likely), and I set up JUGS for next turn, which will get rid of all the junk. OW/DO is also worth considering to totally limit his options, although I didn't expect him to have a T so I wasn't too worried.
>josh: EIINNRT H12 INTI +24 105
>jackson: DGJKLSU K4 JUGS +34 130
>josh: CENRSTX 15A C.EST +34 139
#note sext and sex (with robots) are very interesting, the latter to set up the T with only 1 left. Looks good, even though sext makes underlaps harder for me. A nice aspect of crest is drawing into JINX sometimes. I play with the J a lot but I still leave it open occasionally

XU is cute to restrict J parallels, but the leave isn't going far on this board, even though it saves crest
>jackson: ?DIKLNO L1 KILO +44 174
#note huge draw
>josh: AEENRUX 1L .UNA +24 163
#note EUREKA is nice to open the left side of the board. KUNE is a slight improvemenet over this, and he laid it down at first but wasn't 100% sure.
>jackson: ?DEIINS O1 .mIDINES +80 254
>josh: EELLRXZ N3 LEX +24 187
>jackson: ABEEHNS N7 BANSHEE +70 324
>josh: AELOORZ M6 OOZE +36 223
>jackson: DEEIMNT L9 DEMENTI +76 400
#note banshee was dumb enough, jeez
>josh: ACFLRVY O12 FRAY +53 276
>jackson: AAINORU K11 ORA +18 418
#note not setting up QI/QAT (so not ANOA), and want to keep my U and N for QUIN if I draw the Q (so not UNAI)
>josh: ?CGILRV 15K V.G +7 283
>jackson: AADINQU 2J QU.N +35 453
>josh: ?ACEILR J12 ICE +15 298
>jackson: AADI M6 ....D +19 472
>josh: ?ALR 3G LARi +15 313
>josh: (AAI) +6 319
Player 2
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