Player 1 |
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#player1 Will Will
#player2 Ayo Ayo
>Will: AAANNOT 8H ANOA +8 8
>Ayo: JLT J7 J.LT +13 13
>Will: ACDNRTY 11I TYND +31 39
#note Yep, TYND bingos a few % more than RYND and DAYNT.
>Ayo: FOT 12L OFT +18 31
>Will: ACORSVX 9F VOX +23 62
>Ayo: III -III +0 31
>Will: ACELRSU 7B CESURAL +71 133
>Ayo: AINPRST C6 P.RTAINS +72 103
>Will: ABDORTV D2 BRAVO. +26 159
#note I was considering BRAVOS vs 13I DOBRA, which is pretty close to a dead heat, but I forgot DORBA, same spot, which is certainly best. (ABDOR is a tricky alphagram)
>Ayo: EEMOT 13I EMOTE +30 133
>Will: ADEGPQT 10B Q.T +32 191
>Ayo: EEFR H12 FREE +41 174
>Will: ADEGNPW 14D GAWP.D +24 215
#note Maybe too big a point sacrifice to clear the rack and block the E's. Something like 14J AWED scores 9 more points, and 14K PEW scores well and leaves ADGN, which combines well with the row 15 E. I actually don't mind GAWPED as much as Quackle does, though.
>Ayo: BCUY 2B CU.BY +44 218
>Will: ?DEKNSW 1F KNEW +42 257
>Ayo: IIIIIOO -IIIIIOO +0 218
>Will: ??DDEGS 2H DoDGEmS +81 338
#note DOGSLED might be better to avoid creating the big scoring spot. It's not that likely that Ayo has a seven with S in early position to hook DOGSLEDS.
>Ayo: AEGRU 15A ARGUE +27 245
>Will: AEEHILZ 12A ZI.E +46 384
#note Playing 1L HEIL now is better; it's very likely he has a good play up there or even a bingo through those letters, whereas the Z spot is extremely unlikely to be used (and I am incredibly likely to redraw an I to play ZINE there next turn).
>Ayo: OU 12G U.O +11 256
>Will: AEHIILO 1L HAIL +45 429
>Ayo: AEEILRS N5 LEARIES. +62 318
>Will: EIIIINO O5 ONIE +24 453
#note Nope. L1 HEINIE is best, blocking the play Ayo made.
>Ayo: HIMNO 3L HIM +34 352
>Will: III 10J .I +4 457
>Ayo: NO 13A ON. +16 368
>Ayo: (II) +4 372
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