Player 1 |
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#player1 Will Will
#player2 Sharon Sharon
>Will: ?EEFOSV 8H EVO +12 12
>Sharon: EINOPTU 9J POUT +11 11
>Will: ?AEFILS H1 FEASIbL. +83 95
>Sharon: EINN 8L NINE +20 31
>Will: ?HRRSTT 2B THRuST.R +74 169
>Sharon: GIO 1A GIO +19 50
>Will: ADEIIOT N1 IDEATIO. +72 241
>Sharon: DEE O1 DEE +26 76
>Will: ACEEISU M2 ICE +26 267
#note Or 10I EAU. ICE makes a big spot for the Z with ZEA (and K, and Y, etc.), but that might be a good thing with a big lead and with the previous play of DEE indicating low pointers.
>Sharon: OWY L4 YOW +30 106
>Will: AELRSUU 10H LUAU +15 282
>Sharon: ERV 11K REV +18 124
>Will: BEEEPRS 12E BEEPERS +68 350
>Sharon: AJM K5 JAM +47 171
>Will: GGKNOUZ 4D ZOUK. +36 386
#note I thought ZOUKS would drop her bingo percentage by more and increase my own by more than it actually does. Apparently just ZO is much better.
>Sharon: NOY 5C YON +27 198
>Will: AAEGGMN 3A GAM +31 417
>Sharon: FNORT 11C FRONT +28 226
>Will: ABCEGNN 7M C.B +22 439
#note Hoping to connect with AFRONT, though it often gets blocked.
>Sharon: IQ 10B QI +36 262
>Will: ADEGNNX 13G XED +48 487
>Sharon: ADLRW 9C DRAWL +21 283
>Will: AAGLNNS 13B NANS +13 500
#note Hey, check me out...this is best, saving the obvious GAL/ZOL. Playing GAL first would allow AHI/OBI to block my only out.
>Sharon: AHIIT 14F IT +15 298
>Will: AGL 6B GAL +25 525
>Will: (AHI) +12 537
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