Player 1 |
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#player1 rpd rpd
#player2 cesar cesar
>rpd: CHWY 8G WYCH +30 30
>cesar: ILMOQTV -ILOQTV +0 0
#note keeping ILM sims a bit better. -1.5
>rpd: GILRSTY K5 GRISTLY +110 140
>rpd: GILRSTY -- -110 30
#note worth a try
>cesar: AAIMRTU J7 U. +5 5
#note with full knowledge of her rack, quackle prefers J8 HAUT here by quite a bit. it's probably thinking she'll play GRITTY and then i'll be able to score through the i or something, or also bingo > 30% ? -11
>rpd: GILRSTY 7J .GLY +12 42
>cesar: AAIMRRT 7B AIRTRAM +74 79
>rpd: MU K5 MU. +12 54
>cesar: ?ALOOQS E5 QA. +24 103
>rpd: DIORSTT 4I DISTORT +75 129
>cesar: ?ALOOOS O1 LOO. +12 115
#note i remember being 100% sure that i would draw a third O. COO is best here; it's important to keep the best possible leave, and set up a 2-2 (and keep a 3-3 open). my avg score next turn after COO is a whopping 95 pts! -12
>rpd: EX 8A EX +36 165
>cesar: ?AAOOSS I3 O.A +5 120
#note yeah, i think i need to score. 6B SO also kills a potentially bad scoring spot for my opponent. -7.5
>rpd: EGN H1 NEG +15 180
>cesar: ?AOPRSS 2B PROtAS.S +77 197
#note -3, A8 ESPARTOS. robin actually asked me why i didn't play that and i told her i didn't want to open that many lanes, but i think i actually need them since i'll still be down after her next move.
>rpd: DEOT 1A TOED +32 212
>cesar: EFNSTVW 6A EFT +37 234
>rpd: AEJN 3A JEAN +37 249
>cesar: BENSTVW M3 V.W +18 252
>rpd: HOO 8M OHO +23 272
>cesar: BENSTUZ N4 .EZ +37 289
>rpd: AEEIRV N8 .EAVIER +30 302
>cesar: BLLNSTU 13J BULL.T +16 305
#note in general i should maybe play stuff like 9D BULL here (or maybe even 9K LUBE). i need the bingo lane through the E; i bingo and score more next turn if i do BULL. also, i may want to avoid drawing too many Is. -5 i do like playing it kind of closed though.
>rpd: FGU K10 FUG. +16 318
>cesar: ?EIINNS 14E NINnIES +75 380
#note notice that EINStEIN is wrong
>rpd: BIKR H11 BRI.K +33 351
>cesar: ADDEINP 15A PAINED +35 415
>rpd: ACEEIIN D7 .ECANE +18 369
>cesar: D M7 ..D +14 429
>cesar: (II) +4 433
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