Game Details
Player 1
#player1 Brett Brett
#player2 Evan Evan
>Brett: FI 8H IF +10 10
>Evan: EIIIIIN -IIIII +0 0
#note I Didn't write down my rack, but I know i kept en
>Brett: HIIL 7H HILI +19 29
>Evan: DEJLNNW K5 DJ.NN +26 26
#note definitely best
>Brett: CEO L3 ECO +13 42
>Evan: EGLOTUW 6F WOG +22 48
#note this is q's choice
>Brett: CEEI 8K .IECE +24 66
>Evan: DEKLOTU 5C KUDO +23 71
#note didn't like kudo at 2j because of the new OK giving up free points, but I'm not surer it's worth giving up 3 points
>Brett: EGP 4F PEG +16 82
>Evan: AELMRTT C2 MAR.ET +26 97
#note I saw martlet as a 7 but not at 3G as a highscoring nonbingo, even though I looked there. Interesting
>Brett: GLO N8 .LOG +9 91
>Evan: EFILNTY B6 FINELY +37 134
#note I missed this at o10 for 10 more, oops...
>Brett: AU 2B A.U +10 101
>Evan: ?DMORTW A7 WOT +32 166
#note Spent a very long time on this turn. I saw madwort but couldn't convince myself that it was good. I considered a few things. One option, which I figured would be the equity play is 4A worm for 34. another is 3I mowed for 28. I somehow missed dow. my ohter option I considered was a7 wot for 32. Now if I had seen dow, it's is clearly superior. I felt like the m had a lot of merit on this board, as it can score a lot at 1D, it can be used for a11 words. It can score all over the place and is therefore a very powerful tile. After worm or mowed it is fairly difficult to score if I don't draw a bingo, because I have nothing at 1D for _U words. After wot with the dmr? leave I feel I can score anywhere next turn pretty much no matter what I draw. After worm I have a much harder time scoring, even though it is much better equity wise. With wot, I also score an extra 3 points per turn, while my opponent score 1.4 less per turn. I would make this play over again, although I should've convinced myself on madwort. Sim likes this 3rd best
>Brett: EINRSTV 12H INVERTS +80 181
#note Sirvente is 15 more, but he played this very quickly
>Evan: ?ADEMRT 1D MATuRED +93 259
#note best
>Brett: BEIOT A11 BOITE +31 212
>Evan: AASSTUU J12 .AU +8 267
#note I was hesitant to do this, but I got the impression he didn't have an s on his last turn, and probnably didn't draw one. This is okay i guess, 10H utas is probably better
>Brett: BY 1A BY +26 238
>Evan: AAQSSTU 15F AQUAS +49 316
#note I was fishy to do this with the z out, but this play haas so much better equity I felt I had to
>Brett: EVX M1 VEX +44 282
>Evan: AOPRSTZ F14 Z. +31 347
#note DAMN, if this was a collins game i would have topaz at n2 for 84. I missed spaz, drat. I think I like topaz A14 here without seeing spaz
>Brett: ?ADIINR 10F DeNARII +77 359
#note Uredinia at D5 is a cool fit. this is better defensively
>Evan: ANOPRST 4A PO.N +22 369
#note I was very low on time so I was only able to figure out some of the draws. An a draw loses because of heroes followed by l(ex). An e draw loses because of arsehole. an h loses because of loser c9 and then voe. The l draw wins actually because of lustra. o draw i lose because of healers d7. r draw loses because of haoles followed by withe, whith my best play of tars falling short by 10. The s draw loses because of earhole. So in my haste I made a play with only one winning draw, If brett makes the correct plays. In actuality I think I need to play yap b1here to threaten a bingo with wits and to the e in niece. Otherwise he can just go out in 2 and win that way every time. If I had the time, I wouldv'e figured out this and made the correct play of yap, but I had only gone through 3 iterations of draws and one of them was the l draw, so I thought i had about a 1/3 shot without doing any more iterations, while I actually had a 1/8 shot. Botched this game up pretty bad with missing spaz. gg brett
>Brett: EEHLORS D7 HEROES +30 389
>Evan: AARST C11 TARS +19 388
#note best
>Brett: L 3K L.. +10 399
>Brett: (A) +2 401
Player 2
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