Game Details
Player 1
#player1 jackson jackson
#player2 orry orry
>jackson: AEFIIKN H4 FAKIE +32 32
>orry: EPU 6F PU.E +16 16
>jackson: AEINNUU 5C UNAU +12 44
>orry: EEIQRT C2 REQ.ITE +34 50
>jackson: EEEINUZ 4H .UZEE +34 78
>orry: CEJLOWY 8A CL.W +39 89
#note okay let's go. we talked about this a lot and nobody agreed

CO(Z)EY is 55, JO(E)Y is 54. CL(E)W scores 39 and keeps the Y for PUKEY. B1 JOW is 35 and sheds the J and keeps the Y and keeps COZEY with an O draw

COZEY and JOEY kill a 2-ply sim, by about 9 points. this makes sense, cause it's a huge sacrifice to keep a Y for a hook that is mostly blocked by the Z. Interestingly, the plays keeping the Y get even worse in a 4 ply sim.

Overall COZEY seems cool because it keeps J?W b1 with A E and O draws, which is basically as good as any PUKEY play. JOEY does block the 8a spot, but that's not a huge deal cause the board is already really good for scoring so it's not a big deal to leave that open. I would play COZEY here
>jackson: CDEEINS B8 .ICENSED +84 162
>orry: BEIJOTY A11 BOITE +44 133
#note cool
>jackson: ?EIILOS - +0 162
>orry: ABEJOY 2A JE.BOA +34 167
#note Y is the best tile
>jackson: ?ADNOOR 1F DRAgOON +77 239
>orry: NOY J6 YON +36 203
>jackson: FIILNNS D4 I.N +30 269
#note keeping the L for flexibility looks worth the 6 point sacrifice over BLIN keeping FINNS
>orry: HILOPTV - +0 203
>jackson: AFGILNS L3 L.AFINGS +63 332
>jackson: AFGILNS -- -63 269
>orry: EILORRT 2H LOR +12 215
>jackson: AFGILNS 6B F.. +14 283
>orry: IPX 3L PIX +28 243
>jackson: AGILNST E8 SALTING +76 359
>orry: ETV N1 VE.T +28 271
>jackson: AMMOTY O4 ATOMY +36 395
#note MYOMA o2 is 36! extra cool cause I get MYOMATA with an A draw! I forget my last tile, I think it was a T or a D
>orry: GV 12D V.G +14 285
>jackson: ?ADLMRT 7G M.L.RD +23 418
#note I bingo most after this cause I create a couple lanes and keep a balanced leave. MILO was also considered, but the D kinda cramps things up if I draw one or two consonants. at this point I'm just going for spread
#rack2 ?ADEGIS
Player 2
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