Player 1 |
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#player1 Scott Scott
#player2 Will Will
>Scott: ?AHINPZ 8F PHIZ +36 36
>Will: ?DEQRST H5 SQu.RTED +69 69
>Scott: ?AEEEIN 5A AlIENEE. +64 100
>Will: ABEINOO 4A BEANO +36 105
>Scott: CEEEITW A1 CEI.. +27 127
>Will: EIIKOOT 3C KOI +34 139
#note Almost did IROKO, but balked at opening the triple, double-double, and S hook. Sim agrees - KOI is 10+ points better on defense, 10 points worse on offense for me next turn, and of course scores 5 more points
>Scott: EEELTWX G11 WEX +29 156
>Will: DEEIORT 11E TO..RED +44 183
>Scott: EELLOTU 6H .UOLL +16 172
>Will: AEIIOPY 10J PIOYE +31 214
#note Didn't think of leaving off the E to avoid the big S hook; and maybe PIOYE/WEXE is actually better than my PIOYE.
>Scott: AEERTTU 13C RETA. +24 196
>Will: AAIIMTU L2 MIAU. +14 228
#note Really odd space-out on this move - I can't believe how many good options I missed, including 9E TIARA/TAIRA for 29, AUMAIL instead of MIAUL, and 12D AIMED.
>Scott: DEIRTUV 12D DIV.. +35 231
>Will: AAGINTY 2J GA.AY +30 258
#note Maybe a little too fast and loose with my leave compared to K4 AGLY and 9J AY, which bingo a lot more often.
>Scott: ELRTTUW 3I RUT.LE +28 259
>Will: EGINNST O7 TENSING +88 346
#note Lucky draw covers up my mistake.
>Scott: AGHRRTW 5J WA.GH +33 292
>Will: BILMNNS 9K NIB +24 370
#note Quackle smartly prefers 2D BLIN; CARJACOU# and CATFOODS# are still lurking, among a few other things, such as...
>Scott: AORRSTU 1A .URATORS +83 375
#note This!
>Will: ACDLMNS J9 S..ND +14 384
#note I was kicking myself until I saw what Scott had drawn and realized this was gonna be a win. I played SPEND so that if Scott played JOG setting up OF underneath, I would simply go out with CLAM, forcing him to come up with something different. The actual best sequence is just playing CLANG, threatening MADS/DAMS.
>Scott: FFJOOV 13J .OFF +22 397
>Will: ACLM 1M CAL +26 410
>Scott: JOV G3 JO. +18 415
>Will: M B1 .M +16 426
>Will: (V) +8 434
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