Game Details
Player 1
#player1 joey joey
#player2 jackson jackson
>joey: ?EGHLRU H3 LaUGHER +70 70
>jackson: DKLMRVW -KLMVW +0 0
>joey: BEOO G7 OBOE +21 91
>jackson: ADEIIIR -III +0 0
#note ex II looks a bit better, bingoes a bit more. Didn't really love the ADEIR synergy as much as like AEIRT or AEINR, but looks a bit better here.

ILIA isn't ideal, DEIR is the worst of ADER, DEIR, ADEIR here, and it opens another scoring spot which I don't want at my huge deficit.
>joey: ALUW F10 WAUL +28 119
>jackson: ADEORRV E7 ROVED +30 30
>joey: AIIO 13C AIO.I +12 131
>jackson: ACEGORU D1 COURAGE +78 108
#note big break
>joey: ABEHY 1A BEA.HY +48 179
>jackson: GIIMNOS I6 OM +21 129
#note MIGG bingoes as much as OM here! I would expect INOS and blocking the A column wouldn't be worth it, but Q says it is by a bit.

I took long enough here that he might think I was setting up the X. only the Y and X really score anything there, so i'm not too worried about opening up the spot
>joey: DFINS 14B FINDS +39 218
>jackson: GIILNOS J7 SILOING +69 198
>joey: Y 7C Y.. +10 228
>jackson: EIMQRWX B6 REMIX +39 237
#note I think this is the play given his range - blocks the main spot to bingo on the board, and the scoring spot it opens benefits me more than him, cause it's unlikely he is holding scoring tiles.
>joey: ADEINRT 5H .RINATED +73 301
>jackson: DEEENQW 12H WE.NED +28 265
#note this is phony! I can also do DEWE(D) here, but I liked drawing the extra tile with the Q and keeping things very dynamic. it would be good to draw AT for 15a qat
>joey: AEOTTU 4J OUTATE +30 331
>jackson: AEFIQST 3M QAT +55 320
>joey: ENRT 15A TERN +27 358
>jackson: AEFIKPS A7 FAKE +71 391
#note :O
>joey: CILNP 8J .NCLIP +39 397
>jackson: ?IJPSTZ 5C J.zZ +38 429
>joey: ASV 3B VA.S +14 411
>joey: (IPST) +12 423
Player 2
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