Game Details
Player 1
#player1 jackson jackson
#player2 Max_Panitch Max Panitch
>jackson: CEEIORZ H4 COZIER +40 40
#note I figured COZIE was probably optimal, but I liked not giving back an easy hook for him. Q says it's not even close, so even if cozier is a bit tougher a position I should play COZIE - I average like 7 more after cozie, he only 2.5 more. The R helps my rack well beyond the cozie hook
>Max_Panitch: ?BGIOST 8A GOBShIT. +83 83
#note BIGFOOTS and BONGOIST are the only double doubles. nice find tho
>jackson: EILMRTU 5E REM.ULT +36 76
>jackson: EILMRTU -- -36 40
#note gahhh I always think this is a word. I didn't take the time to remember ELMORST is MERLOTS MOLTERS, which would have led be back to the unbeatable path
>Max_Panitch: AILMNOW D3 WOMAN. +22 105
#note BOWMAN is interesting here, although he may want to be a bit more closed if he thinks I need a tile to bingo through.
>jackson: EILMRTU E5 UM +20 60
#note didn't see ITERUM. LEMUR is interesting, and I might do it if I wasn't at a deficit. UM sims best, and seems fine
>Max_Panitch: AAILSTW C3 AWA +32 137
#note WAGTAILS!
>jackson: EIKLORT B7 R.OTLIKE +78 138
>Max_Panitch: CEGILST 12A C.G +9 146
#note this seems fine. WOG bingoes almost just as much and scores a bit more, but I think I"ll be a bit more defense in the sim (it's hard for me to be more defensive than the sim after CIG).
>jackson: ABEFNRR C12 .ARB +28 166
>Max_Panitch: EEILSTV B1 LEV +21 167
#note EVILEST plays. I think (WO)VE and (B)ELIVE are also worth playing, just to not give too much back on row 1.
>jackson: DEFLLNR 1A F.ED +30 196
#note yeah this kinda sucks... LEV was great to totally fuck my rack over.
>Max_Panitch: EINSSTU D11 US +18 185
>jackson: DGLLNRX 4C ..LD +13 209
#note tough position. I coooould do L(O)X but the bingo defense is pretty marginal, and it really messes up my rack for outscoring bingoes.

can't really do L(I)NG here cause he could definitely have an A or O, even if it's not super likely.

I am liking this or exchanging keeping DR. One vowel should make my life okay, and I sometimes get stuff like BOXING which is really nice
>Max_Panitch: EEIINST 10H STANINE +79 264
>Max_Panitch: EEIINST -- -79 185
>jackson: GLNORRX -LORX +0 209
#note LOGON and ORLON and xLORX sim best, the former because they force him to play STANNITE instead of CANNIEST. I am fine with this exchange because I think he will play CANNIEST, which will be good for keeping the board open. GNR is really good for hitting the EIST he'll be swinging.
>Max_Panitch: AEINNST 4H .ANNIEST +72 257
#note tough decision between CANNIEST and STANNITE and SONATINE. they all have a lot of defensive issues, and SONATINE looks fine. He's prob not up by enough to really want so many scoring spots open - I'll take the sonatine spots and leave him with very little. this sims best by a lot
>jackson: ?EGINNR O1 cEN.RING +122 331
#note jeez
>Max_Panitch: IJORTVY M1 JIV.Y +36 293
>jackson: HIPQRST N6 QI +64 395
#note this is not necessary
>Max_Panitch: EHLOORT A12 .OHO +40 333
>jackson: HIPRSTT 15C .RITH +11 406
#note does well, hard to block and just outruns bingoes
>Max_Panitch: ELNRTUX M7 LUX +23 356
#note I think he needs to play EXULT/EH here to block the setup, and hope to hit a miracle big bingo to win
>jackson: ADEIPST H12 PADS +63 469
>Max_Panitch: DENOORT - +0 356
>jackson: ADEEIOT N9 IODATE +27 496
#note IDEATE
>Max_Panitch: EEENORT O10 RETENE +33 389
>jackson: AAEEOPY M12 PAY +33 529
#note TEAPOY!

With the exception of REMOULT*, I felt I played much more carefully this game than in some others.
>Max_Panitch: FU F2 FU. +15 404
>Max_Panitch: (AEEO) +8 412
Player 2
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