Game Details
Player 1
#player1 Jackson Jackson
#player2 Bryn_Bowen Bryn Bowen
>Jackson: EIKMNTW H8 TWINK +34 34
>Bryn_Bowen: GRUW 11E WRU.G +18 18
>Jackson: CEEEEMP 12B EMCEE +25 59
>Bryn_Bowen: CFLT B10 CL.FT +32 50
>Jackson: AADEIPS C12 .AID +26 85
#note didn't see TWINKIES - AMA is a nice play cause it saves TWINKIES in reserve if I miss a bingo. Also hits TWINKS bingoes well starting with SP.
>Bryn_Bowen: ADEHIMZ D14 ZA +28 78
#note actual rack - DIADEM looks good to keep the Z for future scoring and score more now
>Jackson: ?AELOPS 8H .APaLOES +80 165
#note terrible play! TAPALOES* is firstly phony, and secondly I missed ESPAnOL which is pretty funny

I saw TADPOLES but I liked tapaloes better because I wanted to leave a better scoring spot for 7m because I want to incite Bryn to overlap (or let my future board-closing overlaps score more) - given our past games, I expect him to overlap if it scores well.
>Bryn_Bowen: ADEHIMN 9H .HAM +32 110
>Jackson: NOOUUYY 7M YOU +23 188
>Bryn_Bowen: DEE 10D DEE +17 127
#note nice! very necessary play
>Jackson: INOOTUY 10J YIN +34 222
#note god, TIN(aM)OU looks better - sets up my OY play, leaves a more balanced rack for outscoring. Even if it's not ideal for the board I think I have to do it.

Thought about YO and YON on top of TAPALOES - YO is interesting because I can use my N next turn to hook NYAH and close the D column.

Another whole play is to play (L)OONY and close the TWINKS hook and just wreck the bottom right. I think I need to be more proactive here, if I'm gonna play the scoring game I gotta do TINAMOU, otherwise LOONY and 7I YO at least do something proactively defensive.
>Bryn_Bowen: DEGNR K5 DRE...NG +44 171
>Jackson: OOSSTTU 6F OUTSO.T +11 233
#note another phony, again hard to challenge when it scores 11. I felt this would at least be a two turn play to restrict the top left cause the D column will get blocked. After OUTSORT bryn needs to open the bottom right so I can't be the cat in the cat and mouse game.

I thought about (G)OUT as well to set up a scoring spot for myself, which I might do if I suspected he would always open a second lane. I think this two turn blocking play works out enough that I can go for bingo defense rather than an outrunning approach.
>Bryn_Bowen: EGINORS 7A REGIONS +66 237
>Jackson: BEELOST 5A BOLETES +74 307
#note cool BOLETUSES!
>Bryn_Bowen: BDERU A1 DRUB.E. +45 282
>Jackson: AFNOOQX B5 .X.N +52 359
>Bryn_Bowen: AAILNRV D1 ALIV. +18 300
#note I think he needs to open the bottom of the board here, something like (G)AL to at least keep to sections of the board open
>Jackson: AFIJOOQ L4 QA. +27 386
#note I think I missed 9c QI, tunnelling on QAT. QI looks possibly better cause the A is generally better for outscoring, although keeping (G)OJI in reserve is nice. It only stays open as a possibility if he plays fewer than 3 tiles, which is only sometimes. I think QI is the play, keeping the A helps with flexibility for bingo defense as well.
>Bryn_Bowen: ?AAEINR M3 AIN +21 321
#note Thoughts on this play appreciated!

Q likes M2 ANI and M3 AIN best and second best, but we talked about this position extensively after the game and it doesn't seem to win very much. I can play at i2 and just kill every bingo lane, leaving him with marginal 9s lanes to hit, which really is not likely.

Q seems to overlook I column blocks, but they are really destructive. I liked K12 ARIA after the game, because it's very important to leave 1 or 2 tiles in the bag - if he leaves 3 in the bag, that allows me to play 2 tiles and outrun a lot of bingoes by leaving 1 in the bag. Even leaving 2 tiles is not quite ideal because I can drop J(OE) quite often, leaving 1 in the bag, and he'd have to hope I have a terrible rack.

(N)AIRA seems like an improvement over ARIA, to score more points and still keep pretty heavy lanes open for the hitting. NAIRA prevents me from blocking all his bingoes, and the heavy tiles in the pool will make his bingoes score a lot.

He could win if the J is in the bag and he doesn't draw it after NAIRA, but that only happens 6/39 of the time. He could win occasionally if I dink the J, if I have a terrible rack and can't score adequately and he hits a big bingo. He could also occasionally win with J bingoes like JAVELINA or something.

There are 10 draws that give him 9s after M3 AIN, of which only some win cause I will play 2 tiles and dink.

AOP AEROPAUSE
THA ARETHUSAS
ROA REAROUSAL
HOO ROADHOUSE
JPT PREADJUST
PFT PERFUSATE
FHO FARMHOUSE
FRT FRUSTRATE
PIT PRUSSIATE
OPT MOUSETRAP

ARIA also loses a lot to JI(A)O, which almost always wins cause Bryn has to hit a big bingo through the A at the top which is hard (stuff like eARTHPEA will tie!). It would be nice to play 5 tiles given the J in the bag, cause that prevents me from dinking it, but 4 tiles is decent so that I can only play 1 tile - if the J is left in the bag, that's a really good position, whereas it's less good if he plays 3 tiles. (N)AIRA totally looks like the play, a much better version of ARIA cause it scores better (dealing with J(OE) much better).

At the time we really liked ARIA, but the J is the crux of this position: it seems good to analyse this position from the perspective of the J: what happens when it's in the bag vs. what happens when it's on my rack. ARIA only deals with JOE dinks when Bryn triple triples (occasionally) or if he bingoes and I have complete drek, which is probably even more occasional. NAIRA deals with J dinks better because it scores more and can outrun it more. If the J is in the bag, Bryn can with with NAIRA or ARIA if he draws a big bingo with the J (jauntier or jacinthe) or, more likely, if he avoids the J and I draw it and can't score enough after his bingo. If I don't have the J, I'm either playing as much defense as I can, which loses to basically all bingoes, or I am trying to outscore, which is really hard if I can only play 1 tile, especially if I then draw the J.

NAIRA works out pretty well when the J is in the bag
>Jackson: FIIJOOV 9C JO +20 406
#note interesting position - figured that JO would win a lot as long as I draw something okay - FIVE/VAIN will outrun, or even smaller plays can outrun 1 row bingoes (he gets max 86 bringing him to 407, I'm up 5 and need to not lose 5 points after I play and he plays, which is almost always doable). If I draw an H or a P that's also good, because instead of him gaining triple its value, I'm losing twice its value, which works in my favour.

I can't play J(OE) here because if he bingoes that will give him two tiles, and likely much better scoring outs which will beat me. I also keep FIIOOV which is a lot less likely to draw into something okay than FIOOV, since an I or T draw or A draw totally wrecks me.
>Bryn_Bowen: ?AEPRRT 2I TRApPER +76 397
>Jackson: AFHIIOV C1 FAH +35 441
>Bryn_Bowen: I I11 .I +9 406
>Bryn_Bowen: (IIOV) +14 420
Player 2
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