Game Details
Player 1
#player1 Winter Winter
#player2 Will Will
>Winter: ?ALNSTU 8H fLAUNTS +64 64
>Will: CELPSUV K5 CUP.LES +44 44
#note I took way too long to play this...for some reason I had to work up my confidence in the word.
>Winter: CFGRTUW J10 FUG +30 94
>Will: AJNOSVW 6J J.N +26 70
#note I almost did WOJUS# and I wish I had done it looking at this position now. Yes, keeping the S is nice, but not along with AOVW.
>Winter: CIIRTWY M8 .RICITY +26 120
>Will: AOOOSVW -AOOOVW +0 70
#note Couldn't stomach 13F AVOWS - Quackle seems to like N13 OO# which seems quite unappealing.
>Winter: AEEEINW 7G WEE +15 135
>Will: AAELOSU F5 AUA +12 82
#note Complete whiff of this at L12 for more points and greatly enhancing my S.
>Winter: AAEINPT L12 PAAN +29 164
>Will: ELMOOSY 13D MOOLEYS +75 157
>Winter: EIOOTX 14E OXO +55 219
>Will: EIRTTWZ 15G WIZ +51 208
#note Definitely getting the one point sacrifice for 15G WIZ over E3 WIZ back in defensive value, preventing giant parallel plays with OXO.
>Winter: EGHIIST 15A EIGHT +42 261
>Will: ELOQRTT 5E Q.T +24 232
#note Big, big error here - B14 QI is the play. It's 0.1 points worse in static valuation, but the LOTTER leave bingos considerably more often than LOTER here, especially with the A of AUA unblocked and available to hit with TOLERATE/TOLERANT etc.
>Winter: GHIKNSV H1 GINKS +58 319
>Will: ELORRTV 12A VOTER +36 268
#note Either tile of my RV draw would have bricked after QI...I actually wish I had drawn something that connected. Easier to learn the lesson that way.
>Winter: AABEHMV 14A HM +27 346
>Will: DDIIILR -LDIIIRD +0 268
#note Pointless to play INDRI and do Winter's job for him, and I wasn't seeing much point in keeping any tiles here (two D's still to draw, three R's still to draw, another I to draw, and I suppose I could've kept just a lone L).
>Winter: AABENOV G1 ABO +16 362
>Will: ?ABEFRR N1 FoRBEAR. +78 346
>Winter: ADEEINV 1L DE.I +30 392
>Will: DDDELOT B9 EDD. +10 356
#note Sim really likes EDDO, but it's obviously not as good a play as Quackle is giving it credit for, because Winter is going to respond much more intelligently than sim expects.
>Winter: AEINV A7 VIA +20 412
#note That fits the bill
>Will: ADLNORT 10M .T +4 360
#note Burned all my remaining time on this looking for 9s to fish to or some other plan, and could not find anything.
>Winter: EENR N12 REEN +28 440
>Will: ADELNOR 1A LADRON..E +86 446
>Will: ADELNOR -- -86 360
#note Why not? (One actual reason why I would not do this is I was too far overtime for it to actually win)
>Winter: IIO F2 OI +14 454
>Will: ADELNOR O4 OLDE +18 378
#note Hey, this is best.
>Winter: I 4H .I +6 460
>Winter: (ANR) +6 466
Player 2
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