Player 1 |
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#player1 Jim Jim
#player2 Will Will
>Jim: UX 8G XU +18 18
>Will: AELORTU 7A TORULAE +69 69
>Jim: BDELNST B5 BL.NDEST +65 83
>Will: DEETTVW 6F TWEED +32 101
#note Close with EWT# in the same spot and E4 TWELVE to shed the V for 8 fewer points. Extremely close plays - I figured that with several TWS's already open, it wasn't so bad to give access to another one with TWEED. Pretty much a flip, imo.
>Jim: EGOOY K2 GOOEY +31 114
>Will: DEELNTV H1 VENDE. +36 137
>Jim: GIINQR D6 Q.IRING +36 150
>Will: CGLPRTU L2 URP +23 160
#note Your play: URP...how appropriate. I can't believe I didn't spot J1 GULP which is light years better.
>Jim: AABEIOR M3 AEROBIA +87 237
>Will: CGKLNTZ 8L Z.NG +72 232
>Jim: ??EHIIM N6 MI.IsHEd +83 320
>Will: CCIIKLT O12 LICK +37 269
#note LICK appears to bingo a wee bit more than TICK.
>Jim: AART 1L RATA +22 342
>Will: CEISTTY C11 YETT +24 293
#note Sim slightly prefers 9F YET but does like my play a fair bit - keeping the C after YETT is going to yield some potentially very nice fishing options, including ACQUIRING if I draw one of the 4 A's, and something with SYNC if I draw the U. YETT also sets up my S decently well.
>Jim: MOOPR A1 PROMO +40 382
>Will: CEFIISU E11 CUIF +41 334
>Jim: AFLN 15K FLAN. +13 395
>Will: EEIIJSS 13L JE.. +20 354
#note This isn't a good idea, but I'm basically out of time once again and nothing here is very appealing. CP calls for 1F JIVE, probably gunning for a bingo hitting both YETTS and CUIFS with the EISS leave, and failing that, an outbingo from the D of TWEEDY that might squeak me ahead (ADONISES, DANISHES, not too much else)
>Jim: ADHS 15A DASH +44 439
>Will: AEIISSV 9D .IVES +26 380
#note 2 off the best sequence, which is sweet - 5A (OB)IS, setting up SEV/ESQUIRING for 50+ on my next turn.
>Jim: ANOOW 14J WOO +29 468
>Will: AIS F9 .ISA +25 405
#note 5D SAI is two more points.
>Will: (AN) +4 409
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