Player 1 |
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#player1 joey_m joey m
#player2 cesar cesar
>joey_m: AFIIPVX 8G FIX +26 26
>cesar: IJKORTU J6 JUT +40 40
>joey_m: AEHIPSV 7F PEH +20 46
#note I had thought about playing PEAVISH*. Probably a good thing that it became impossible.
>cesar: EFIKORT 9E KIF +27 67
#note 6E FORK is worth thinking about
>joey_m: AADIISV 10C AVID +25 71
#note I couldn't decide between this and KIVA. Too close to call clearly.
>cesar: EMORSTV 8A MOVES +40 107
>joey_m: AAEIIST D10 .IA +12 83
>cesar: ANPRRRT 11B TR.P +34 141
#note i guess i didn't like B10 PARR all that much. he probably doesn't have a Y, but even then i aso don't have hooks for it and if i draw a bingo it might not play. i liked that TRIP kept the A hook at least, and also kept it a little more closed. -4
>joey_m: ?AEIIST A1 SErIATI. +80 163
>cesar: AAELNRR A11 AREAL +25 166
>joey_m: CEELNOY 13C CLOY +25 188
>cesar: ELNNRSW B7 N.W +8 174
#note i spent about 5 minutes on this rack. i really hate this play.. but i knew it would sim best. sigh, such is equity. if i had seen WYNN, i might have played it, but realistically, probably not.
>joey_m: CEEEGHN 14E HENGE +23 211
>cesar: ELNNRRS -LNNR +0 174
#note exchanging is right now, but quackle thinks i should keep ENRS. the bag seems too consonant heavy to me to do that. ugh. -2.5
>joey_m: CEGLNUZ H11 LUN.E +21 232
#note Forgot that GUNGE is good now.
>cesar: ABEERSU 6J .UBE +13 187
#note 6A TEA; i think quackle thinks i'm giving up way too many points with JUBE. but after LUNGE he might not have the best rack. -2
>joey_m: ACGGIQZ 12G Q.AG +14 246
>cesar: AEMORST K9 MAESTRO +83 270
#note MAESTRO sucks if he has the Z, but i guess i don't think he had it after QUAG. he did.
>joey_m: CEGISUZ 15J C.ZIES +81 327
>cesar: ?BDEEOO L3 BOO.ED +26 296
#note yuck! however, this isn't that big of a mistake. i missed two easy bingos from the R at 3A (it really didn't seem like an R and i must not have looked too hard there). quackle likes scoring here and going for a bingo next turn just slightly less than rebooted. -3
>joey_m: DGIINOU M1 GUID +23 350
>cesar: ?EORTWY 1A .kYWROTE +101 397
>joey_m: AINNORT N8 INORNAT. +70 420
#note my heart nearly jumped out of my chest when he played this, after a few minutes. i actually thought it was good for until it came back bad (knew it was in Collins but assumed it was also in ours), and then i was like oh yeah, ANOINTER/REANOINT. crazy how nervousness can warp thoughts. there is a small chance i wouldn't have challenged at all!!
>joey_m: AINNORT -- -70 350
#note Stupid octothorp modifier.
>cesar: ADLNOR N9 LADRON. +20 417
>cesar: (INORNAT) +14 431
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