Game Details
Player 1
#player1 Jackson Jackson
#player2 dave_ dave
>Jackson: CDEIOTW H4 COWED +28 28
#note generally like COWED a bit more. I'm not sure if the S hook is a good thing or not. Probably a bad thing. Maybe WITED cause of that
>dave_: AHN G5 NAH +26 26
>Jackson: DEEINTV I8 EVIDENT +69 97
>dave_: ABH H10 BAH +28 54
>Jackson: DDILMPW 6F W..L +18 115
#note the problem with COWED is now very clear! COWED turns into positions like these, a board with no options but for this big SCOWED hook, and it becomes a race to hit. I am liking WIMP more now - my big issue with it is that F column plays score a lot and are easy to find, but I didn't consider that those plays will block/obstruct SCOWED! Considering that and the superior points/leave of WIMP, I think it might be worth it.

A big thing I need to work on in my early/mid game is thinking more iteratively - what can I expect to happen after each play?

I liked WAWL a lot because it complicates the position when he doesn't have an S, inciting more error. I like everything about WAWL except for the volatility of the board, but it might be a worthwhile tradeoff.
>dave_: ?AORRTT 10H ..TT +8 62
>Jackson: DDEIMPT 12H ..MPED +28 143
#note this is phony, but super hard to challenge. I could definitely play T(HE)MED here, and the 13 row isn't very dangerous cause he has a lot of consonant heavy bingo leaves. I wanted to block the BITTS hook in case he doesn't see SCOWED - I considered (DE)MPT#, but I think he challenges that too often.
>dave_: ?ELNRTU 3B RUNLETs +75 137
>Jackson: DIMRTYY M9 MID.Y +30 173
>dave_: IOP 4C POI +20 157
>Jackson: IORRSTY 2A TOY +24 197
#note considered YIRRS/WAWLS, TOY, OY, 5A RYOTS. YIRRS over RYOTS just for scoring defense, and I liked TOY a bit more than OY cause I have 2 Ts to play through so IRRST is a bit redundant, and the 1a plays are really not dangerous, he could have EF/IF but nothing else remotely dangerous.
>dave_: AGGKNOU 1A AG +19 176
>Jackson: AGIKRRS J2 KRAIS +34 231
>dave_: GIJNOSU -GIJNO +0 176
>Jackson: AEGINOR K10 .O. +10 241
#note I hit with a lot!
>dave_: OOR L7 ROO +8 184
>Jackson: AEFGINR 2F FA +28 269
>dave_: BI 1G BI +17 201
>Jackson: EEGINOR M2 IGNORE +19 288
#note time for some defense! the S hook on this isn't very dangerous, and this kills the M and N column
>dave_: AJNOSUU -AJN +0 201
>Jackson: EGIJQSX H14 EX +29 317
#note Killing another lane, it is not easy to end with X. Might just be worth it to play SEX/SIGNORE, the X might be more dangerous than the T just cause of miracle bingoes. I generally like keeping the S in this scenario because I can counter setups he'll make.
>dave_: EV 2L V.E +12 213
>Jackson: AGIJQSU O2 SUQ +29 346
#note if there were no Ss, QU(AD) would be monstrous
>dave_: ?ACELRU -ACE +0 213
>Jackson: AAGIJLR L2 .AIL +23 369
>dave_: ?LORSTU O2 ...S +13 226
>Jackson: ?AFGJNR 8K J. +9 378
#note not JET cause I want him to open a lane there that I can hit
>dave_: CELORTU 15F LE. +10 236
>Jackson: ?AFGNRZ E12 ZARF +30 408
#note happy to play this cause plays through the Z will give me a lane
>dave_: ACEORTU 12C CU. +28 264
>Jackson: ?AEEGNT C6 TAnGEN.E +76 484
>dave_: AEINORS - +0 264
>Jackson: IO B10 OI +10 494
>Jackson: (AEINRSU) +14 508
Player 2
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