Player 1 |
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#player1 Eldar Eldar
#player2 JD JD
>Eldar: IKORSUY -IK +0 0
>JD: AEEERTU -EEU +0 0
>Eldar: IQ H7 QI +22 22
>JD: AEEOPRT G8 OPERATE +65 65
>Eldar: ACEGLNS 15A CANGLES +96 118
>JD: AACLNOR 10F L.CANORA +64 129
>Eldar: EFGILNO L7 FLO.IGEN +76 194
>JD: EIILRTV 14J VI.IER +34 163
#note definite error, as eldar pointed out right after. no reason to play VINIER here instead of VINER. that S hook could really come in handy down, and I'm just giving him free points for playing on column O.
>Eldar: AEEMMTZ J4 MAZEME.T +91 285
#note sick. he said he found this because he was bored at having to wait so long for me to make my move.
>JD: DDGILST 13K D.G +19 182
#note the mission is now to try to hit a triple-triple before he blocks...
>Eldar: BKU O12 BU.K +39 324
>JD: DEILSTW N5 WILDEST +78 260
#note this sequence is exactly why VINER was so much better
>Eldar: ADIOP O4 PODIA +52 376
>JD: AAEHORU K5 HARO +46 306
>Eldar: WX 11J .W.X. +49 425
>JD: AERTUUV 3I VAUTE +46 352
#note hated having to do this, but I need points
>Eldar: INNOSTY A8 SYNTONI. +92 517
>JD: ?EORSUY B10 YOU +31 383
>Eldar: H 14F H. +26 543
>JD: ?BEIORS L1 BI.O +18 401
#note pretty gratuitous, but after his last play there didn't seem to be much to gain from bingoing now, since he almost certainly has a reply.
>Eldar: E 10A ..E +6 549
#note he spent a long time on this move trying to figure out how to maximize his chances of triple-tripling next turn.
>JD: ?EFIJRS C9 J.ERS +46 447
#note should unquestionably block the possibility of DRUMBEAT 3x3 with JIBERS. I didn't see the potential triple-triple, but this is also worse because it just gives him UNTREAD on column E every time.
>Eldar: ?DENRTU 1G UNDER.iT +80 629
#note UNTREAD is 2 more. this is a 701 game for Eldar if he draws DRUMBEAT.
>Eldar: (?AFI) +12 641
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