Player 1 |
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#player1 W W
#player2 Kevin Kevin
>W: AEFIITW 8G WAIF +20 20
>Kevin: AJKSU K4 JAUKS +43 43
>W: EHIILNT 7I HI.E +29 49
#note Sorely tempted to play L6 HI, retaining the E, creating a new sevens line, and not blocking the through tiles of WAIFS, especially the A, which pairs very well with EILNT. 13 points is a lot of points to give up, though. Sim slightly prefers HI to HIKE - the bingo% increase is really huge (27% to 56%), and although my expected points per turn is actually almost exactly 13 points more after HI, evening things between the two plays, Kevin averages 3 more points after HIKE thanks to scoring plays with hooks to HIKE, giving HI an edge on defense and a slim edge overall.
>Kevin: ?EINSTU M2 lUNIEST +77 120
>W: GILLNOT 6C TOLLING +67 116
>Kevin: ACIM L1 CAMI +47 167
>W: BDFOOPR D4 PR.OF +28 144
>Kevin: DEZ J2 ZED +45 212
>W: BDOOTUU H1 BOUTO. +27 171
>Kevin: EEV 9F VEE +15 227
>W: BDDEIRU 8A BUR.I +30 201
>Kevin: RY 8M .RY +18 245
>W: DDEOSTY C6 .Y.O +21 222
#note Passing thought to N1 TEDS, but TYRO pairs decently with the B with some of the most common draws (AE gives BEDSTEAD, for example).
>Kevin: ADT N1 TAD +18 263
>W: DDEEIST N8 .EDDIEST +78 300
>Kevin: ATW 15L WA.T +33 296
>W: ACEELNO O1 OE +15 315
#note Morris noted when reviewing this game that keeping the A is really important to deal with the Q to play AQUAE 3F, which is the only reasonable way to play it here. Otherwise, the ACELN leave combines well with the B of BURFI and the REDDIEST lanes.
>Kevin: ?AEENRR A8 .ANtERER +80 376
>W: ACEILNP 11G PANICLE. +76 391
>Kevin: AMX 12F MAX +41 417
>W: GHLNOQS J10 Q. +31 422
#note Had no idea what I could do if not this, so I just threw in the towel...
>Kevin: EGINORV H11 ..ING +39 456
#note ...but Kevin had about 20 seconds when I played QI, so he threw this down quickly...
>W: AGHLNOS 13C SHOAL.NG +88 510
#note ...and the game concludes with a shocking finish.
>W: (EORV) +14 524
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