Player 1 |
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#player1 Evans Evans
#player2 John John
>Evans: OOOOPUV -OOOOUV +0 0
#note Keeping the P is actually a fairly significant error here. Quackle says -3.
>John: CILTU 8D CULTI +20 20
>Evans: ADEELPS 7G ELAPSED +69 69
>John: OXY 8M OXY +42 62
>Evans: ADHORVV L4 ROV.D +39 108
#note I didn't know VARVED. ROVED is a very distant second. -13
>John: GRW 5J GR.W +16 78
>Evans: AAEHNUV N1 HAVEN +31 139
>John: GIRST 1J GRIT.S +33 111
#note I wonder why he didn't just play RIGHT. He doesn't have a second S...
>Evans: AEOPSTU D3 OUTPA.ES +74 213
>John: AAENORT H6 A..ENATOR +60 171
#note He is John Luebkemann and I am not. This = proof.
>Evans: CEGINNU 9M CUE +31 244
>John: EIILNRS 15F RESILIN +104 275
#note Now now.
>Evans: BGIJNNU M13 JUG +31 275
#note Not sure what, if anything, I was thinking here. The sim details show my next turn scoring way, way less -- like 10-12 points less -- than if I play JUN C1 or PUNJI J8 here. This BINN leave sucks. -8
>John: EFM G11 FEM +25 300
#note Scores 2 more at I9.
>Evans: BDHIMNN C3 HM +28 303
#note Missing HUMID E7. -4
>John: EF I9 FE +20 320
>Evans: BDEIKNN C9 BIKED +39 342
>John: EO E5 OE +12 332
#note The B3 spot is one point more.
>Evans: AANNOQY 10B Q.. +32 374
>John: OTW F4 TOW +33 365
#note TWO J9 is 1 point more.
>Evans: AAINNOY N12 YON +25 399
#note Quackle wants to either play FANION 11G or ANYON B4, which turn over more tiles. There are still two blanks and an S and a bunch of other goodies unseen. Statically this play is fine, but... -6
>John: AB O12 AB +23 388
>Evans: AADIINR 3L DI.A +27 426
>John: ??EIIOT - +0 388
#note Wow, John didn't know DROVED. An incredibly lucky break for me.
>Evans: AAINNRZ G2 AZAN +29 455
#note This play is awful -- potentially game-losing-ly so -- because it gives him the HAZAN hook. I am an idiot.
>John: ??EIIOT 11E In..nTE +37 425
#note Best by a mile. Awesome find.
>Evans: ILNRS 12B R.IN +10 465
#note Missing RIELS/LIERS/LIENS in the same spot. -6
>John: IO H1 OI +8 433
>John: (LS) +4 437
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