Game Details
Player 1
#player1 Charles_Reinke Charles Reinke
#player2 Peter_Schwartzman Peter Schwartzman
>Charles_Reinke: ?AEEITT H2 TAEnITE +64 64
>Peter_Schwartzman: LUW 3G W.UL +12 12
>Charles_Reinke: BIKLORX J1 BO.LIX +33 97
>Peter_Schwartzman: APY G6 PAY +21 33
>Charles_Reinke: AGKNORT 1J .ARONG +30 127
#note (B)OGART is slightly better.
>Peter_Schwartzman: ACNO 4D CANO. +19 52
>Charles_Reinke: HIKMPTU K5 TUMP +29 156
#note Missed TUPIK in the same spot. Passing up E3 K(A)THUMP was sad because that word will never come up again, but I had to block the double-double lane. The alternate universe where I did play KATHUMP is probably a way cooler universe than the lame universe I'm currently in.
>Peter_Schwartzman: BEORU 8J U.BORE +39 91
>Charles_Reinke: CHIIKOS E3 H.IK +22 178
#note I could stick the C in there for H(A)ICK and set up my S.
>Peter_Schwartzman: AIRV L8 .RAVI +20 111
>Charles_Reinke: CGIJNOS 6B JOC. +33 211
>Peter_Schwartzman: OVW 7A VOW +31 142
>Charles_Reinke: GIIINSS A7 .ISING +36 247
>Peter_Schwartzman: ?EGILRR F7 GRILlER +69 211
>Charles_Reinke: DEEFIOS 13D FO.ESIDE +64 311
>Peter_Schwartzman: EZ H13 .EZ +36 247
>Charles_Reinke: DEEFLTY 10J FE.LTY +22 333
#note Here I go again sacrificing obvious points for bingo defense. Except I didn't notice the Y hook on GRILLER so I missed 14C DEFY for 48. Also I should play FEATLY because R_L is harder to play a nine through than R_T.
>Peter_Schwartzman: T B6 ..T +12 259
>Charles_Reinke: ADDEEQS 9C QAD.S +36 369
#note Didn't see a reason to keep the S here, but row fourteen plays making hooking GRILLER make it worth keeping.
>Peter_Schwartzman: MU 2M MU +16 275
>Charles_Reinke: DEEINNN O10 .ENNED +33 402
>Peter_Schwartzman: AADEORT 12A .AROT.D +33 308
>Charles_Reinke: AEHINS 14J ASHIN. +29 431
>Peter_Schwartzman: AE N13 A.E +8 316
#note 7E A(GAT)E is neat.
>Peter_Schwartzman: (E) +2 318
Player 2
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