Game Details
Player 1
#player1 Rob Rob
#player2 JD JD
>Rob: CIOTTTU 8D CUTTO +20 20
>Rob: EGGIOTU (challenge) +5 25
#note Looks best. Of relevance: CUTTO, CUTTOE, CUTTOES, but CUTTOS*
>JD: AEIIPRY I5 YIPE +20 20
#note gives back a lot of plays to the triple and doesn't sim well. Quackle likes PIRACY which I discarded for whatever reason.
>Rob: EGGIOTU D8 .OGGIE +20 45
#note JD: I held for a minute

RR: Looks best despite the leave
>JD: AEEINOR J6 OE +12 32
>Rob: AALMRTU H1 ULAMA +35 80
>JD: AEINRRZ G3 ZARI +54 86
>Rob: GIJRTVY 10B JI.GY +41 121
>Rob: AMNRSTV (challenge) +5 126
#note lol this also looked unfamiliar
>JD: ?BENRSW 13C B.StREWN +84 170
>Rob: AMNRSTV H12 V.NT +33 159
>JD: ADDNNRS K4 RAND +19 189
#note Q prefers DANT at F5, or maybe even DUNG at E7. I have a fairly strong leave, and might as well leave column K open while also blocking a cheap scoring spot.
>Rob: AKMORRS F5 KAR. +25 184
#note JD: must have another R and be consonant-heavy, since KAT is 8 more points

RR: Both inferences are correct. KART looks like it might be very slightly favored by Quackle - I'm surprised that it's basically even instead of KART noticeably ahead. The R is one of the nastier duplicates, and this isn't a good board to be consonant-heavy on.
>JD: DNOQSUU E10 .UN. +18 207
#note I stand by my idea, but perhaps I should play NOUN at 14H, which I only saw when I flipped the board around. the thought is to fish for SQUAD/SQUID for 81 on row 8 (10/47) to draw. NOUN gives me an extra shot at drawing the right tile, but it does give rob some free points sometimes.
>Rob: HMOORSW L7 SHROOM +37 221
#note SHROW is pretty clearly best here, not sure how I missed it. A floating A or O would've solved that problem, alas!
>JD: DFOQSUX I2 OX +46 253
#note Q first or X first? setting up the S in space is nice but I will need to dispose of the X before hoping to bingo anyway.
>Rob: ABHILRW K10 WHA +37 258
#note WHIRLBAT lol. Can't play what you've never seen before.

Missed bingo notwithstanding, WHIR and WHIRL are probably both better than WHA. I interpreted GUNS to imply a bingo leave, and didn't want to give Jesse a fairly easy line for sevens.
>JD: CDDFQSU M11 SUQ +35 288
>Rob: ?BEILNR 1H .NLImBER +87 345
#note JD: UNBRIDLE would be a little better

RR: Recency bias. UNLIMBER got added to my cardbox with a bunch of words not too long ago, so I've seen it repeatedly over the last several weeks.
>JD: CDDEEFI L3 FED +21 309
#note here I decided to sacrifice 13 points to not play DEIF, and instead leave the R on column O open. I don't know if I can afford to do this - perhaps even if I do bingo, Rob will outrun. but after DEIF, I foresaw Rob blocking the T, after which I can only bingo on column N, which will quite likely give back big TWS plays. thoughts?
>Rob: EEILOOT 15G E.OILE +7 352
#note I panicked here. I can't stop Jesse from bingoing if he has it, so basically throwing away a turn isn't a good idea. M1 BOET scores enough to be worth playing, and N6 TOOLIE comes slightly ahead in the sim but I'm not sure that it's right - it more or less forces the bingo confrontation to happen immediately, and I don't think the situation warrants that quite yet.
>JD: ACDEEIS M1 .EAD +28 337
>Rob: DEINOPT N3 POINTED +75 427
#note after the game, I suggested to Rob that he should consider not bingoing on this turn to play HIPT instead. however, the sim looks like it disagrees. not all of my bingos will fit on column O, and leaving the T in space risks a lot of bingos as well that he probably can't outrun. however, it is pretty hard for me to create another lane, so perhaps HIPT leaves him in a commanding position. again, thoughts?
>JD: ACEFIST O8 FACTISE +107 444
>JD: ACEFIST -- -107 337
#note I knew it was only FACTIS/FACTISES, but had to give it a try.
>Rob: AEILTV O7 ALIVE +35 462
>JD: ACEFIST N12 SITF +31 368
>JD: ACEFIST -- -31 337
#note lol was trying not to go over
>Rob: T 10J T.. +8 470
>Rob: (ACEFIST) +24 494
Player 2
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