Game Details
Player 1
#player1 Jerry Jerry
#player2 Joey Joey
>Jerry: CGKSU 8D GUCKS +28 28
>Joey: ?DIIOQR 9C QI +24 24
>Jerry: EGN 10D NEG +12 40
>Joey: ?DIIORT 11E DIORITe +87 111
#note Or DINITRO.
>Jerry: EJLO H4 JOLE. +20 60
>Joey: AAAIMOR 4D ROMA.I +30 141
#note Took me a while to find this. Don't think I've ever played it, even though it's over a decade old.
>Jerry: ELNP 5E PEL.N +30 90
>Joey: AABNNOT 3I BATON +28 169
#note Blocking a scary Z spot and setting up an even scarier one. I didn't have much of a choice.
>Jerry: AENRTU 2J NATURE +26 116
>Joey: AAEILNY 1M LAY +38 207
#note Probably should keep the L here.
>Jerry: DEIPSUV L5 UPDIVES +72 188
>Joey: AAEGIIN 6F GA.E +28 235
>Jerry: CEHW 12D CHEW +40 228
>Joey: AFIILNN 1F FINIAL +33 268
>Jerry: DEEMY 2B EMYDE +33 261
>Joey: EINOOWX 1A WOO +24 292
>Jerry: BDET 8K B.DET +24 285
>Joey: EINOUVX K5 XU +40 332
>Jerry: AA 3C AA +20 305
>Joey: EHINOTV 10K N.VI +10 342
#note I was stuck on this position for several minutes. I thought about THIEVE, but he could hit me with something like RAZORS on the bottom right. NEVI on row 13 was another consideration, but nothing put me far enough ahead to survive a bingo so I opted for the best defensive play I saw.
>Jerry: EIORRST 13F STORIER +71 376
>Jerry: EIORRST -- -71 305
>Joey: AEHORTZ O4 ZERO.H +28 370
#note I can plot a perfect endgame, knowing what he has and what letters are left. That was far too complicated and unimportant at this point.
>Jerry: EIORRST 9I TRO.E +23 328
>Joey: ?AFST 13F STAFf +24 394
>Joey: (IRS) +6 400
Player 2
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