Game Details
Player 1
#player1 Mack Mack
#player2 Norma Norma
>Mack: ?AABEVW H7 VAW +18 18
>Norma: IMOU 8F MI.OU +7 7
>Mack: ?ABEEIU 9C BEAU +13 31
>Norma: AEILO C8 O.ELIA +16 23
>Mack: ?EEEILN 13C .LIENEEs +59 90
#note Only bingo, don't have much of a choice here
>Norma: EX 10E EX +55 78
>Mack: EGHIPRT 8A TR.P +34 124
#note Surprisingly mediocre options here considering all the hotspots with this rack - can't really hit 8A, H12, or 14J any better than 35 or so points. This seemed to be the best balance of points and leave in terms of scoring and bingo potential for next turn. TROP and PHOT at 8A and THEIR at H11 all sim within a percent.
>Norma: AHR H12 H.AR +33 111
>Mack: EGHIOST 15A GHOSTIE. +89 213
>Norma: ATW B10 WAT +31 142
>Mack: AADGIRZ J10 ZAG. +33 246
#note Also considered B4 GAZAR, but liked setting myself up for a play at K9 next turn which would also block the annoying MIAOUS hook (only 2 A's left, so fairly unlikely Norma has one, and even if she plays there she automatically finishes my blocking job for me).
>Norma: GOS 12H .O.GS +22 164
>Mack: ADEILMR K9 LA +13 259
#note Taking a 5-6 point equity hit over 7C LAM, which I also considered, but reducing Norma's bingo % from 15% to 7% - seems well worth it to me at this score.
>Norma: IIII -IIII +0 164
>Mack: DEIMRST A6 MI.RED +19 278
#note Blows up the rack, but goes for the blank and even further cuts Norma's bingo percentage - I can't really score better, and it's not like I'm bingoing on this board anyway most likely, so fishing seems useless. One drawback I didn't consider too much is B2-B6 plays for 50 ending in Y, which may be significant enough to make this incorrect with 2 Ys unseen. I still kind of like it though, stalling plays like I11 TOED seem just as likely to lose after a big bingo on column A.
>Norma: INP L8 NIP +22 186
>Mack: ?CNNSTU M7 CUTS +31 309
#note I could go for spread more since I have the blank and leave a bingo lane open with TUNS or NUTS, but I'd rather make it next to impossible for Norma to bingo this turn and force her to open up a new lane I can use next turn.
>Norma: DEORV B2 DROVE +28 214
>Mack: ?INNOTY 4A Y.NI +22 331
#note No bingos play, this looks fine.
>Norma: JO A1 JO +30 244
>Mack: ?ENNOTY 5D NEOTeNY +70 401
>Norma: BIRT H1 TRIB. +27 271
>Mack: AADKNRS 1H .ANKARDS +92 493
>Norma: CDEEFIU 3D FEUD.C +23 294
>Norma: CDEEFIU -- -23 271
>Mack: FLOQ 3G Q. +21 514
>Norma: CDEEFIU 3B .EF +22 293
>Mack: FLO M1 .OLF +14 528
>Mack: (CDEIU) +16 544
Player 2
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