Player 1 |
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#player1 Cesar Cesar
#player2 Joey Joey
>Cesar: AHIJOPV 8G HAJ +26 26
#note i like this, setting up VOIP#, but quackle thinks i should stick the I on for a bit more.
>Joey: AEIINOU J5 UNAI +20 20
#note I would exchange with just about any other word on the board.
>Cesar: ILLOPSV 5E VILLO.S +40 66
>Joey: EFIIOTY 6J .OTIFY +22 42
>Cesar: ?AAEGMP 7B GAMEPAd +70 136
#note Joey: He took a really long time to play this so I probably should have recognized its phoniness. I noticed he had PYGMAEAN and RAMPAGE, and my bingo still played so at least I wouldn't have that mental headache to deal with.
Cesar: ugh, I saw RAMPAGE pretty quickly but didn't look hard enough through the Y, only saw GAMEPLAY as a possibility. i should see PYGMAEAN.
>Joey: ?AEFINP 9B FIrEPAN +72 114
>Cesar: EEEIOSU O6 .OU +18 154
#note i didn't want to dump the S for YOUSE but quackle thinks it's a little bit better. i can't fathom giving away an S AND keeping EEI.
>Joey: BDKNORV C3 VODK. +26 140
>Cesar: EEEIOST 6C .OI +17 171
#note if i'm going to fish i need to do it right; 10A OE or 5M OE. can't be keeping three Es. (although i still bingo ~25%!)
>Joey: BCINRRR 9L BRRR +14 154
#note We seem to be dealing with different kinds of problems
>Cesar: DEEESST K5 ..DS +23 194
#note ugh, he blocked SEEDIEST, and now i don't know what to do. i can't keep keeping three Es. 10N ES seems decent and aggressive enough, probably what i should do, or 10E DE, etc.
>Joey: CINNRWX 4A CR.W +24 178
>Cesar: EEEEEST -EEE +0 194
#note STEEEEE that's what i am. no reason to keep EEST, keep EST is best.
>Joey: CDINNNX 8A XI +34 212
>Cesar: BEEIOST L9 .IBE +16 210
#note i must have not been sure enough of BOTEL. BIBE is a little more defensive but EOST is gross and i score 8 less. BOTEL is the play.
>Joey: CDNNNWZ E5 ...W.D +13 225
#note Just praying for a vowel or two, particularly an I for ZINC.
>Cesar: AEEIOST 3C .OE +11 221
#note i was also starting to run dangerously low on time. VOE seems too desperate, but i have to be aggressive with my leave. i bingo close to 50% after VOE.
>Joey: ACNNNOZ H1 ZONA. +45 270
#note That also works.
>Cesar: AEGILST 1E GLA.IEST +69 290
#note OTALGIES -2
>Joey: CEHMNNY A1 YEC.H +45 315
#note I've always wanted to play this, but HYMNIC is a better rack balancer.
>Cesar: EENRTTT 10A ET +14 304
#note here i just have to go for best leaves. M2 TENTIE is defensive, and ENRTT could lead to disaster very often. something like 4F TEAT is also obviously better. i was frustrated this whole game and expecting him to bingo any minute.
>Joey: ADLMNNU K10 LAND +22 337
#note No idea what to do here. It's hard to block all bingos while having a big enough lead to survive.
>Cesar: EEINRTT 13D RETINTE. +61 365
>Joey: AEMNOTU 12A MUTE +22 359
#note AMOUNTED is foiled, and AUTOMEN just misses. Such is life on this day. At least I found the optimal sequence here.
>Cesar: EEGQRSU 14K SQUEG +36 401
#note i probably did not deserve to win this game, i played inaccurately and got very lucky
>Joey: ANO A12 .OAN +18 377
>Joey: (ER) +4 381
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