Game Details
Player 1
#player1 Andrew_Golding Andrew Golding
#player2 Josh Josh
>Andrew_Golding: BDOQRSS -BDOQ +0 0
#note Andrew's racks might be wrong, trying to read his handwriting
>Josh: ?CDEILN H4 CLINkED +74 74
>Andrew_Golding: ADJRSSX I8 AX +35 35
#note many options here, but 5E JAR(L)S shines brightest, setting up a big X spot if Andrew draws an O, or allowing him to play his X on column I if I block or if he doesn't draw an O. It's not necessarily an X-setup from my perspective either.
>Josh: EIINSUW 10F WU. +15 89
#note I missed higher-scoring options, WI(D)EN, U(N)WISE, or just WI(D)E. This was a weak play as I was finishing up another game on the side.
>Andrew_Golding: CDJPRSS 6F CR.SP +21 56
#note J(I)RD having been added to TWL, that seems to be a slightly better option here at 6G. But attempting to keep scoring for a couple of turns before striking a bingo later is also a good idea here, and that's what keeping the J does well. I like this play, and perhaps Andrew was also unsure of JIRD.
>Josh: EIIQRST K4 QIS +34 123
#note exchanging IQ is almost as strong at face value, since it hits so many bingos, and face value presumes Andrew does not hold another S, which CRISP would imply. But he probably doesn't have an I either, so QIS is definitely strongest here.
>Andrew_Golding: DGGIJOS L3 GID +35 91
#note Andrew wondered if GOJI was ours, either this turn or within the next two turns, and indeed it is, playing at L1 for 50 if this is indeed when he had the option to do so.
>Josh: EINRRTT G9 R.T +15 138
#note N(EX)T is actually nicer than I thought, since Andrew is unlikely to know NEXTS+ had been added in 2014, and I'm still pinning him on an S. RUT is much easier to hook and bingo. I would characterize this as an inferential error, although I am sort of hoping he will hit a bingo and I can bingo through it.
>Andrew_Golding: EEGJOOS 11E JO. +25 116
#note this looks awfully vowel-heavy, but given the risk of every other candidate play, this is the best of the lot. JE(T) is just a worse leave. Keeping one O is enough to underlap next turn with -OG or -OE plays.
>Josh: EIINRTU 4D TUNI. +14 152
#note I miss NEURITI(C), clearly not stricken with neuritis. CEINRTU works with A, E, I, and O. This is just a very bad play, even without considering the missed bingo, especially compared with fishing the I off at 3L for GI.
>Andrew_Golding: EEGLORS 12D LOG +24 140
#note things are looking pretty good for Andrew, I just blew up my rack and he is forking/staircasing# the board in his favour. Good play.
>Josh: AEIOORZ F1 OZO.I. +37 189
#note 13A OORIE would be a fantastic play to make considering what Andrew actually had, but alas, I could not make the call. This has the best equity.
>Andrew_Golding: EEEORSU -EOU +0 140
#note Andrew might have made the wrong call here between keeping EORS and EERS given the O that I just threw out into the open. That O is likely to get blocked next turn, so throwing his own O back is not worth it here over keeping the E. Ever so slightly, since the leaves are very comparable, EROS forming slightly more 7s and 8s (just like EES+[L, N, T, S]. EEDS on the other hand is slightly better than EODS if you don't consider E triplication.

Anyways, analysis aside, keeping EE or EO is too vowel-heavy here, Andrew should have opted for ERS.
>Josh: AAEORTY 1F .ATY +21 210
#note Quackle likes G1 YA, but that opens up the possibility of a 3x3 later on. Probably not an issue, as the triple will get taken sooner than later.
>Andrew_Golding: AAEEERS 2H AE +9 149
#note bad bad vowel draw here compounds to his slightly vowel-heavy exchange, but it would be around an 8-point improvement to block many big LOG underlaps and score an extra 5 points with 13D AE.
>Josh: AEHORTU 13C HAE +24 234
#note choosing HAE over HOE to set up my T and not set up his S.
>Andrew_Golding: AEELPRS D2 PE.RALES +61 210
#note only bingo, as I blocked all 5 bingos in AEELPRS
>Josh: FORRTUW 14A FROW +31 265
#note creates two scoring spots that are not too huge, hopefully not getting hurt too much by the one underneath LAW.
>Andrew_Golding: EEFNORV A13 O.F +27 237
#note Playing long with NERVE or NEVER at 15D are also good options here. Both Andrew's play and NEVER/NERVE keep the other play in reserve for next turn. I'm more likely to take away 15A than I am 15D, but 15A has a lot more room for improvement, and the board is better left open for a comeback, so NEVER would be my choice here.
>Josh: ?BDMRTU 3C D.M.B +37 302
#note that blank was very surprising to see. Now I'm clearly in the driver's seat.
>Andrew_Golding: EEENRTV 2A VEE. +21 258
#note VEE(P) keeps a good leave, but 15D is not an easy lane to hit for Andrew, so once again he seems better off playing NERVE or NEVER there.
#rack2 ?BEORTU
Player 2
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